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Play Reports Sticky

A topic by Trollish Delver Games created Jun 04, 2023 Views: 273 Replies: 8
Viewing posts 1 to 5
Developer

A thread for, you guessed it - play reports.

(1 edit) (+1)

So... Looks like i am the first one to post a report... 

We had Ludlov and his Monster Hunters against some vile Ratkin in a ruined monastery. 

It was quiet a close call for the Hunters! At first, both Partys spread out to secure relics. By turn 3 our leaders met at the upper right corner of the map, fighting a prolonged duel for 6 (!) rounds. Ultimately master Ludlov was beaten by the enemy. The rest of the warband secured relics, 1 for the Hunters and 2 for the Ratkin. By the end it was only the Rat leader vs the knight and the dog. Pursued by both the rat men succumbed to his wound only one move away from safety. 

A victory for the Hunters, but such a close one! 2 relics for the rats, 3 for the Hunters... 

A real funny match today! 

Developer

awesome stuff. Which Battlesystem terrain is that?

Ruined monastery from Battle Systems and some bits from lord of the rings. 

Playing Dead Gods for the first time. We had two games under 2:15 hours!

Treasure Hunters v Orc Raiding Party faced each other in a ruined dungeon.

For the first game, we used 4 v 4 minis, and the archers proved a great asset.


For the second game we used 4 v 6 minis (I replaced some orcs with peasants to try them out). Again, archers in a vantage point proved deadly to peasants that, being so wounded by the end, auto-exploded on activation.


Overall, we liked the game very much, fast to play and fun. You can have a mini-tournament in a couple of hours without a problem, although it would require standardizing certain rules that are not clearly defined in the text. We found some editing issues and feel the rules could be a bit clearer in some aspects without losing its rules-light philosophy.

We will be playing again.

Table looks great!

Having lots of concealing terrain are a absolute must use, especially against shooting heavy warbands. 

Yeah, it needs some houserules here and there, but for me the simplicity was one of the buying points. 

Developer(+1)

thanks for sharing your game! Any and all feedback is most welcome :) 

Developer(+2)

I played a solo game today with the following Warcults:

Pale Druids: Dreth the Oracle, Blood Priest, Pistol Priest, Runner.

Black Maw: Musician (leader), Dread Beast, Berserker, Skeleton Warrior.

In the first round the Pale Druids managed to get to the first objective and set up the Pistol Priest to offer the Runner cover. They made good use of Dreth's Seer rule meaning they could reroll activation. 

The Black Maw then secured an objective with the Berserker, who had the Musician by their side. The Pistol Priest took some pot shots at the Musician but failed. The Pale Druids Runner secured and started moving the relic while Dreth climbed a building, nearly at one more objective. 

The Runner eventually made it off the edge, Dreth secured the objective and the Blood Priest made their way to their third objective. However, the skeleton warrior managed to overtake them and get to the objective. The Pistol Priest hit the Berserker who was moving towards the edge, but the Musician managed to wound the Pistol Priest.

The Dread Beast was away from the fight attempting (and failing) to secure an objective. I regret not having it rush in and start wailing on the Pistol Priest, but ah well. The Musician got shot and was taken out of action. The Skeleton Warrior secured an objective and wounded the Blood Priest, who would then go on to become out of action. Dreth got off the edge of the board. 

The Pistol Priest ended up going out of action, leaving the Pale Druids with two relics secured, meaning the Black Maw won by default.

Developer(+2)

I couldn't be bothered getting my terrain out so played it like I used to when I was 10 - using stuff from the kitchen.