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Trollish Delver Games

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A member registered Jun 09, 2019 · View creator page →

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You know your Trollish Delver lore! Really glad you dig it!

Do it do it do it do it!

It's 2-5 in the book, but really any number. Also very easy to solo (I'm running a solo campaign myself at the moment)

Matt, you're a good egg. Hope you have fun

Thanks so much!

that's so lovely, thank you. Let me know how it goes

Done!

A lot of people have been asking for this and rather than waiting for it in a new supplement I'd figure it could live here. 

Points are figured out thusly:

This is your 1pt baseline. A3, M6", B2, F-, D2, Mm0.  

  • Every point a stat is increased, and for each keyword, add a point. 
  • If you want to increase a keyword like Sniper (1) to Sniper (2) add a point. 
  • For each momentum add a point.
  • Add 1 point to gain 2 points in Fire, and 1 point per increase. So to have F3 you'd pay 2 points.

For example, say you want to create a well-armoured Death Knight. You might keep Activation at 3 (undead are probably a bit unruly). Battle is going to be 4 and Fire 2. Defense will be 4 (armoured) and Momentum 1. So far that's 7pts. We'll also give it the Unliving and Relic Guardian keywords to bring our total to 9pts. A formidable model.

Have fun creating your own models!

Updated!

Lovely warcult courtesy of GW. 

Pistol Priest, Beast, Knight, Relic Hunter, Skirmisher and Wytch.



You're right - play only passes if your dice fail. But I know some people like to play IGOUGO

You've hit a bug! I need to reword that, so thanks for catching

Just to be clear, I uploaded these in 2020.

Halflings may be on the horizon in the future ;) love this though

Thank you so much, this made my day

It is! I've just not had a tonne of time to put into it lately.

Yes, I was planning on including this as part of the solo rules. 

Hi Ahmad, thanks for posting. I'm flattered that you want to begin your wargaming journey with DEAD GODS and I'm more than happy to clarify.

In this game, the higher the stat, the better. You have to roll equal to or under a stat to succeed. This means that a negative modifier like -1 will reduce that roll by 1, which is a good thing. 

On the reverse having a +1 modifier to the roll isn't good because it increases your die roll. This is why the rules call this a penalty. 

F- just means that character doesn't have the Firing stat, so they're unable to make ranged attacks. 

For the Slayer special feature the B4+ means having a Battle of 4 or more. So a model with the Slayer ability is going to be more effective against models with high Battle. 

This looks awesome! 

Hot stuff!

Another great video, this time about creating some cool paper minis for Dead Gods 

Conjured Crafts has an awesome video on creating a war cult 

thanks!

What's this ey?

Another video from Little Robot on their own Warcult with some groovy backstory

sweet! The Hexbane's Hunters are really popular for Warcults. What are the bottom ones?

Just seen someone has posted their necromantic The Eternal Warcult


So, this is incredible!!!!

Thanks so much. And that mirrors my feelings too. My main thinking with Dead Gods was - could we have a game where: the rules were free, only a few models were needed, you could use any model, that could be played on a kitchen table, could be played in short bursts, and didn't take long to read the rules and get playing. 

Yes, so it changes a single die into a success. However, you could fail with both dice and turn one of those failures into a success - potentially saving your skin.

All the new Cities of Sigmar stuff works so well. Although it's making me think there needs to be a mercenary faction...



Thanks for pointing out the error! I'm super glad you're enjoying it

Cheers for this. Now updated 

I couldn't be bothered getting my terrain out so played it like I used to when I was 10 - using stuff from the kitchen.


Gotta love weird nobz!!

This also means that even if you have one model remaining and the opponent has none, you still win. 

I played a solo game today with the following Warcults:

Pale Druids: Dreth the Oracle, Blood Priest, Pistol Priest, Runner.

Black Maw: Musician (leader), Dread Beast, Berserker, Skeleton Warrior.

In the first round the Pale Druids managed to get to the first objective and set up the Pistol Priest to offer the Runner cover. They made good use of Dreth's Seer rule meaning they could reroll activation. 

The Black Maw then secured an objective with the Berserker, who had the Musician by their side. The Pistol Priest took some pot shots at the Musician but failed. The Pale Druids Runner secured and started moving the relic while Dreth climbed a building, nearly at one more objective. 

The Runner eventually made it off the edge, Dreth secured the objective and the Blood Priest made their way to their third objective. However, the skeleton warrior managed to overtake them and get to the objective. The Pistol Priest hit the Berserker who was moving towards the edge, but the Musician managed to wound the Pistol Priest.

The Dread Beast was away from the fight attempting (and failing) to secure an objective. I regret not having it rush in and start wailing on the Pistol Priest, but ah well. The Musician got shot and was taken out of action. The Skeleton Warrior secured an objective and wounded the Blood Priest, who would then go on to become out of action. Dreth got off the edge of the board. 

The Pistol Priest ended up going out of action, leaving the Pale Druids with two relics secured, meaning the Black Maw won by default.

Something that the rules don't mention is what happens if you have models left on the board and your opponent doesn't, and the opponent didn't manage to secure 3 relics. 

If the opponent is eradicated before securing 3 relics, then the player remaining wins by default (since it's assumed they will be able to claim the remaining relics). 

I'm a huge fan of the Frostgrave boxes. Really inexpensive for a load of great minis. 

When I was writing Dead Gods I had these little packs from Warhammer Underworlds in mind, since they're fairly inexpensive (buy one and have a complete Warcult). 

Skaeth's Wild Hunt could be a good one for The Pale Druids. Knight, Musician, Beast, Runner,  Bowmaster.