Argh, damned my sleep-addled mind. Thank you
Trollish Delver Games
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So the weapons are somewhat different, and some of that comes out during roleplay.
- The mace is a good weapon for a cleric since it's bludgeoning. No swords, axes or spears for the cleric
- The staff doubles as a walking stick - you wouldn't deprive an old man of his staff?
- A sword is great, but if you ever want to chop wood out in the wilderness, you'll want an axe.
The fonts are Essays173 (body) and Blackletter (title). I agree - I love them!
Thanks James, I'm glad you had fun and I appreciate you taking the time to comment. On deadliness, absolutely meant to be a feature rather than a bug. I borrowed a guideline from Searchers of the Unknown where it's unlikely that a PC will actually "die" but more likely be knocked unconscious or captured, which makes things a lot more forgiving.
Hi. I think that was a typo, but the deck wasn't supposed to come with the game. However I do want to upload it, I've just not got around to it yet. Apologies it wasn't back then, but please don't be rude.
Hey. Yes, you've got a point on wounds and I'll post up a clarification, but yes, when you lose the setback from a wound you also lose the wound.
On heals - again, I'll clarify but you've read it right.
I like that houserule on abilities!
Dungeon Gits is a simple, hackable fantasy system with fast character creation and easy task resolution.
Includes a short bestiary, magic items and all the rules you need to run a game. There are only two attributes in the game: Bashing and Not Bashing. Use knacks to flesh out your character - a freeform system allowing you to create any kind of character you wish.
After your character has retired, the player writes a poem about their adventures.