No problem! It just means you can't use that spell until the next day
Trollish Delver Games
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I have a design for solo rules after rehashing them multiple times. Currently down with the flu but I'll be finalising and playtesting when I'm up and well.
I've taken inspiration from Frostgrave: Perilous Dark where you won't be playing against another warcult (creating an AI for this was becoming a pain). Instead, I'm introducing a new step in the overall storyline of Dead Gods: Relic Fiends.
Sacred Relics are having a strange impact on the locations they land. Creatures in the area are warping and becoming monstrous, seeking relics to devour. In solo mode the default scenario is still to get relics off the table, but now you must contend with a growing number of spawning fiends.
As a campaigns, you will earn warcult points for achieving primary and secondary objectives. You'll spend these on new models for your warcult as well as one-off abilities called Edges.
These scenarios will be much more narrative in nature, linking together into a Story Campaign.
A lot of people have been asking for this and rather than waiting for it in a new supplement I'd figure it could live here.
Points are figured out thusly:
This is your 1pt baseline. A3, M6", B2, F-, D2, Mm0.
- Every point a stat is increased, and for each keyword, add a point.
- If you want to increase a keyword like Sniper (1) to Sniper (2) add a point.
- For each momentum add a point.
- Add 1 point to gain 2 points in Fire, and 1 point per increase. So to have F3 you'd pay 2 points.
For example, say you want to create a well-armoured Death Knight. You might keep Activation at 3 (undead are probably a bit unruly). Battle is going to be 4 and Fire 2. Defense will be 4 (armoured) and Momentum 1. So far that's 7pts. We'll also give it the Unliving and Relic Guardian keywords to bring our total to 9pts. A formidable model.
Have fun creating your own models!
Hi Ahmad, thanks for posting. I'm flattered that you want to begin your wargaming journey with DEAD GODS and I'm more than happy to clarify.
In this game, the higher the stat, the better. You have to roll equal to or under a stat to succeed. This means that a negative modifier like -1 will reduce that roll by 1, which is a good thing.
On the reverse having a +1 modifier to the roll isn't good because it increases your die roll. This is why the rules call this a penalty.
F- just means that character doesn't have the Firing stat, so they're unable to make ranged attacks.
For the Slayer special feature the B4+ means having a Battle of 4 or more. So a model with the Slayer ability is going to be more effective against models with high Battle.
Thanks so much. And that mirrors my feelings too. My main thinking with Dead Gods was - could we have a game where: the rules were free, only a few models were needed, you could use any model, that could be played on a kitchen table, could be played in short bursts, and didn't take long to read the rules and get playing.
I played a solo game today with the following Warcults:
Pale Druids: Dreth the Oracle, Blood Priest, Pistol Priest, Runner.
Black Maw: Musician (leader), Dread Beast, Berserker, Skeleton Warrior.
In the first round the Pale Druids managed to get to the first objective and set up the Pistol Priest to offer the Runner cover. They made good use of Dreth's Seer rule meaning they could reroll activation.
The Black Maw then secured an objective with the Berserker, who had the Musician by their side. The Pistol Priest took some pot shots at the Musician but failed. The Pale Druids Runner secured and started moving the relic while Dreth climbed a building, nearly at one more objective.
The Runner eventually made it off the edge, Dreth secured the objective and the Blood Priest made their way to their third objective. However, the skeleton warrior managed to overtake them and get to the objective. The Pistol Priest hit the Berserker who was moving towards the edge, but the Musician managed to wound the Pistol Priest.
The Dread Beast was away from the fight attempting (and failing) to secure an objective. I regret not having it rush in and start wailing on the Pistol Priest, but ah well. The Musician got shot and was taken out of action. The Skeleton Warrior secured an objective and wounded the Blood Priest, who would then go on to become out of action. Dreth got off the edge of the board.
The Pistol Priest ended up going out of action, leaving the Pale Druids with two relics secured, meaning the Black Maw won by default.