Thank you, Matthew! :)
DadosTostados
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Thank you! :)
Yes, there is a great degree of GM's fiat to consider when the players have discovered a cult's name. This is by design, so you can tailor it to your table's inclination toward mystery adventures. What happened during the playtest, if players are taking notes (see the last line of the first page), is that they will eventually get close enough, although maybe too late (failing is a possibility in this adventure!). It's fun to hear their theories during the session!
Hi! I just finished running a one-shot game and what a wonderful system it is. I love it. I think it is the best implementation of GLoG I've found so far.
The only bit that I think needs a bit more clarification is Reactions when mentioned in page 5. None of my players had Tales with reactions, and all of them assumed reactions were freeform and tried to attack outside of their turn or block attacks aimed at allies. Only later we discovered Reactions were actually codified in the Tales.
I think the easy fix is replacing "Characters may take a reaction each round if able." for "Characters may take a reaction from one of their Tales each round."
Thank you for creating Shadow & Fae!









