Hello,
We have a controller object that has a create event that loops through our packed rooms and assembles a level from them. Every so often we experience a drop in FPS at the start of the room. We were wondering if any of the following apply:-
1) If the controllers create event has finished 'loading the rooms', can we assume that all rooms have now been fully loaded? i.e. tiles have appeared, objects have been created etc
2) If not, is there a way to tell when rooms have finished loading? Perhaps we can create a 'generating' loading screen that appears whilst everything is being loaded that is more dynamic than wait X amount of seconds.
Thanks