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A level I made abusing a respawn mechanic.

A topic by aepuns created May 24, 2023 Views: 97 Replies: 1
Viewing posts 1 to 2
(+1)

Due to the fact that momentum carries over from previous attempts, I utilized the places you could actually die into a level mostly focused on this idea. In order to pass, you'll have to jump into a (very certain) spike to get momentum out of the start position to reach a platform above. Very fun level building and playtest system. Love that the simple execution made for easy sharing and level rendering.


Code:

{"c2tilemap":true,"width":15,"height":15,"data":"0,2vd,7x-1,2x0,2x1,2x0,2x-1,2x1,3x-1,2hv,3x-1,2x2,-1,1,0,3,-1,6,3x-1,1,3x-1,2hd,1,-1,1,11x-1,2x1,2vd,1,8x-1,2hv,-1,2hv,5,2x-1,0,8x-1,3x0,2x1,7x-1,2hv,10x-1,2x2hv,-1,2hd,1,9x-1,4hv,1,0,4x-1,2hv,1,4x-1,2x0,1,2vd,5x-1,0,6,3x2hv,-1,4hd,1,2,-1,1,2x-1,1,0,2x-1,2x0,1,2vd,4x-1,2,9x-1,2hv,2hd,0,1,7x-1,1,3x-1,0,3x-1,1,2x-1,1,3x-1,2,14x-1,2x0,-1,2x0,2x-1"}

Developer

awesome!