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Temple Looters

A topic by Justin C. created May 22, 2023 Views: 1,637 Replies: 39
Viewing posts 1 to 40
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Hello, I'm doing a personal project to develop my skills. I am going to make an arcade-like game called "Temple Looters." It is a 2D platformer where you navigate through rooms to gather the immense treasure within the temple. Here is a rough sketch of the covert for my game going to be.

It is very rough, but I'm going to be improving it over time.

This is going to be a somewhat brand new and learning experience for me because it is the first to be uploading progress to itch. So I'm looking forward to how this project will turn out. I'm starting in the concept phase so you'll be seeing rough sketches of characters and level ideas. Will be posting updates soon.

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Right now I programmed the basic movement of my character. They can left/right and move up/down on a ladder, though there was a small issue where the character gets launched in the air for a bit when going up on top of the ladder. So I added a top ladder object to stop the character from launching up. The character can also activate a switch to open a door that goes to the next scene

I programmed some enemies right now. I programmed one that moves left and right and can hit the player (although there is no health bar yet). Another one fires a projectile, I set where I can change the rate of fire and the direction it fires. Besides enemies, I programmed a collectible that can be collected.  

Just simply add keyboard navigation for the Menu system and Pause Menu

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I added a health system and a scoring system. Have a game over when having no hearts and you can add to the score when collecting items. 

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I added sound manager to my game. It isn't perfect because there issue with handling multiple sound effects, so I'm working to fix that.

The music pieces I used are called:

 AdhesiveWombat - 8 bit Adventure - https://youtu.be/0HxZn6CzOIo

Pixel Kingdoms - https://youtu.be/qWCLauk9oNo

Dev log Gameplay - https://youtu.be/ivdLaW01a4E

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I improved the sound effects manager in my game and added a new sound effect for opening the door

Currently Reworking the Cover Art for my game now. It is still a work in progress.

I updated the Cover Art and resized it to 630 * 500 pixels to make pixel art for my cover art. I will add color to it later and add more details to it.  


Updated the Cover Art and worked on Concept sprites



Created New Sprites for the environment

Created Storyboard for the game

Created 5 level design layout for the game

I implemented the levels' design into Unity but I need to later balance the levels 

Created new UI assets and splash pages to use as guidance for implementing Menus into Unity


(2 edits)

Uploaded the game onto Itch. It's very rough but the page will evolve over time along with the development of the game. I will be posting a feedback form for people to fill out

https://leo1325.itch.io/temple-looter

Update

Here is a Google form to post your feedback on

https://forms.gle/LNbAHwA8dxnAMrDt5

I updated the ladder movement by updating my player script and adding a platform with platform effector 2D. I also attached a script to it so that you can freely go down

Created new sprites to be implemented into the game


I improve the script for the switch activation. Previously when there is multiple switches in the room, you just need to press one switch multiple times to get the door to open as opposed to pressing all of the switches. Now, you have to go to all of the switches and press them to activate the door. 

Took the improvement I made to the switch script and projectile launcher script and incorporated them into the levels. I also added the new sprites into the levels giving a bit of an updated look. Also made an addition where a piece of UI is displayed when close to a switch. 

Drawn Out Part 1 of the Intro for the game

Draw the second part of the intro comic


Hello, why is the player sprite soapy?

Need help with this?

And why in the game the skin color of the character is one, in the comic another?

Create a unity timeline for the game's intro cutscene


Change the design of level 4 to improve the flow and increase ascend/descend options. 

Designed new levels and made new sprites to be implemented into the new levels.









Added Spikes to the game


Implemented the designs for levels 6-10 into Unity. 

I programmed fall damage and a switch counter to the door so that it keeps track of how many switches needed to be activated.

0.0.2 is out!

https://leo1325.itch.io/temple-looter/devlog/588337/temple-looters-002

Planning to create a final boss stage



I kept toying with what kind of attacks the boss should do. Originally it was going to be a lighting attack and a fire attack. But when examining that in a level aspect. I felt that it didn't fit. So I decided to change to having blue eyes make platforms disappear and red eyes make the fire appear on platforms.


This is the newest draft of the final boss stage for my game. Still be subject to change.

Made new floors/platforms for the game

Here is a mockup of what the final level would be like in-game. 


I've programmed the blocks that will appear in the final level of my game. Red Blocks can cast fire and Blue Blocks can disappear and reappear.

Implemented the Final Boss character changing eyes and shifting blocks into the final level


Created the final cutscene for my game

Hi everyone, just want to let you know that the final version of my game has been released and I will soon be working on a new project. Though I could still release small updates to the project.