When using the fullscreen button provided by itch.io as an overlay on a web game embedded like on the game page, after clicking the button to switch to fullscreen, the game focus has been lost and keyboard/gamepad input doesn’t work until you click again.
WOuld it be possible to auto-refocus the game after switching to fullscreen?
Unity and PICO-8’s embedded fullscreen button on web export do this properly. However, Godot doesn’t have such a button in the default template, so I use itch.io’s own button there.