Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dreamshift Devlog Updates!! (Project Shelved)

A topic by Theonixie created Aug 19, 2018 Views: 551 Replies: 3
Viewing posts 1 to 4
(1 edit)

So, uh, I just realized I shouldn't be making new topics everytime there's a new update, and I realized most people just continue the updates in a thread, heheh...  \ ̶_(o o ;)_̶ / So here's the full Dreamshift devlog! Done properly!!

If you missed the previous devlogs, then read up about them here!
[Devlog 1] [Devlog 2] [Devlog 3] [Devlog 4] [Devlog 5]
If any of this interests you, then maybe you wanna check these links out, too!
[Dreamshift blog] [Dreamshift Discord Server]

Anyways, here's the next update:

Devlog 6

First off, now there's doors!


Anytime you see a question mark over your head, you can press [SPACE] to interact with it! This can range from entering doorways, pressing buttons, flipping levers, or even starting a conversation with someone!


Enemies can also now damage you with a bit of knockback and invincibility frames! Your health also gets reduced when this happens.

Also, there's been a few modifications "under-the-hood" to the game to help make it easier to prototype and code. This mostly consists of making a Health.cs class that can be attached to any object to give it health and receive damage, and also an Attack.cs class that makes an object deal damage to things that have health.

The next devlog will be September 2nd, see you then!

Well, it's September 2nd, so here I am!! School has finally started, so I'm afraid that my energy and availability to work on Dreamshift will be severely hampered for quite awhile. I've also been spending what time I have to work on Dreamshift working on the plot and characters, so there isn't any screenshots to share. Next devlog is on September 16th!! See you then!

September 16th came by a lot faster than I expected ;; I don't have anything to share since most of my work has been on plot and conceptualizing a visual theme for the game (I'm not too big of a fan on the 8-bit style I currently have, I'm gonna try to go for a different visual look). Considering that school has gone into full swing, I'm not too sure if the scheduled approach for this is going to be a good idea. There is no scheduled future devlog update, but don't be alarmed!! I'm still going to be working on it, and I'll be sure that it's good!

If you want to chat with other people looking forward to this game, then maybe you'd like to join the Discord server?? Click here for an invite!!

Hello again, it's me, Slick! But... I have some bad news to share.

Development on Dreamshift has been halted for an indefinite period of time. It might start back up in a couple of years, it might never start up again, I'm just not too sure.

This doesn't mean that I'm throwing in the towel on game development and heading off to the nearest mountain range to finally achieve my goal of becoming a mountain hermit that learns th- er, um, that went a bit off topic. Anyhoo, I'm not giving up on game development. I really do want to continue work on Dreamshift, I've put quite a bit of effort on its world and lore, but it's just too big for me to do with my current skillset. I'm learning more about code and Unity each day, and I'm improving with each attempt I take at creating a game.

There's another project that I have in the works now that I've shelved Dreamshift for the time being. It's less dependent on a story, uses less menus, and should have a hopefully interesting game mechanic. I'm not too sure if I want to share more information about it in this devlog considering how the one for Dreamshift went. If I DO start another devlog, I'll create one once there's a lot more content to show and it's more certain that I will actually finish it.

Godspeed!

- Slick