Hello again! It's Wednesday, so here's more sick deets on what's new with Dreamshift!
Unfortunately again, there isn't much due to the game jam I'm working on, but here's some music I've been making that I might put into Dreamshift (I know the images for the video thumbnails are probably... unprofessional at best, but hey):
Here's a sampling of a song that might be used for an area much further on in the game, one that's tough and difficult to get through:
And here's one that might get used for save points and the like:
As for the game's code and stuff, I've kinda hit a rough patch at the moment. I focused a bit too hard on the visuals, which makes adding new mechanics a Gordian Knot at best and a broken mess at worst. Don't worry too much since it's just small details and the like, such as the pixel filter. I wanna make sure the cake itself tastes as good as the frosting, if you know what I mean.
The game jam I'm in will end this Saturday, which means progress on Dreamshift will get up and running again. Expect more content later!!