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bitsy

a little engine for little games, worlds, and stories · By adam le doux

Start events depending of the time spent in game

A topic by RedSquirrel111 created Apr 20, 2023 Views: 151 Replies: 2
Viewing posts 1 to 2

hey there!

I hope I'm in the right place to ask my question... I'm currently working on a project we have to build on Bitsy for university, and I have few questions about what could be done in Bitsy.

Basically, our project is the following one:

  • You wake up, you're lost in a place you don't know
  • Your screen shows a smartphone (and nothing else...)
  • You only have 15% of battery left, you turned on the emergency mode of your phone
  • In emergency mode, you have only 6 applications
  • You loose 1% of battery every 30 secs
  • The aim of the game is to be able to call the emergency as quick as possible (otherwise, you get lost in wild forever)

So now that you have the plot, here's what I'd like to do:

  • Depending of the time you spent on the game, I'd like to decrease the level of battery
  • I'd also like to send some messages to the play throughout a specific "application" on player's phone

For the rest, Ig I can manage the thing... fyi I have few notions in JS, so I can eventually code stuff by mysel.

A very big thank to you all <3

Hi Redsquirrel111, I have no idea how to make an event time-related in bitsy, sorry🙁.

But, do you really need it to be time-related? 

I like your concept, and I think you can give the same feeling of hurry and stress by making battery loss interaction related. You can hide in every interaction a change in a variable or in an item that will represent the time passing and use the branching list to change interaction based on the battery left. You can also hide “invisible” objects in empty spaces of the monitor to make lose extra time to people who explore the useless area of the phone.

I know is a bit different game from the one you were planning but, this way, you can develop your concept with the standard bitsy features.

Hope you find the best solution and can’t wait to play the game!

Hi!

Thank you so much for your answer! It actually helps me a lot, while I didn't consider the things under this angle at all...

I'm gonna try asap, and give you updates about the project 🫶