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Feedback on Atmosphere and art style.

A topic by Gimpy created Apr 15, 2023 Views: 239 Replies: 4
Viewing posts 1 to 3
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While some things are still a bit of a work in progress, I wanted to focus the attention of my project Finest Fable on its asthetics and visual design that is being revamped from the ground up.

I wanted to know how it looks like and if the style matches the type of game presents.
To already give an impression, this is a comedy game set in a dark fantasy setting.

The humor isn't entirely over the top but it's not afraid to be a little stupid here and there.




Make what you will of this, but my first gut reaction seeing the screenshots (before even reading the text!) was “Oh this feels Earthbound-y”. Given that the Mother series is known to have a lot of humor and oddities, I think that’s a good thing for your game’s aesthetic.

Beyond that, the art is serviceable. I think the best thing you can do to sell the vibe is to keep putting in fun little elements to your maps, like that sign with a cow painted on it and the peeing statue (Is the pose on that a reference to Calvin and Hobbes? If so, well played).

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That makes me happy actually given that earthbound is also one of their artistic inspirations . 😊
It's not entirely similar to earthbound obviously but I did want to keep the good vibes.
I'm glad I could convey the asthetic! 
If you know of anything I could make better, please do say! 

(And yes, it's referenced not only to the pissing baby statues but the general pose IS from calvin and hobbes)

Shadows are present but small (as if the sun is directly above, no shadows from the crowns of the trees) and weak (not very dark, no hue shift).  The color scheme is strong in the reds and greens, with very little blue.  I can't really tell what time of day or weather is being depicted.  Dusk would have longer, darker shadows.  Overcast day would have less color, and probably even weaker shadows.  Night would have a lot less color and much darker shadows.  Direct sunlight at noon would have darker shadows with a definite hue shift.  So now I'm thinking either noon with dust clouds/smog dimming and reddening the light, or a deliberately ambiguous twilight meant to unsettle the player with its ambiguity.

My initial impression was that this looks too bright and cheery for a dark fantasy setting, but now I'm thinking this could work, in a daylight/twilight horror sort of way.  The comedy aspects of the game shouldn't affect the mood of the art style because comedy is funniest when it contrasts against the dominant mood.

Due to the limitations of the engine I am forced to keep it ambiguous. The darkness of it comes in the context of the world whilst still having some sort of natural feel to it, if that makes sense.
Tho i'm glad it's servicable 😊