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HOME GAME 3 v0.666

Herein I develop a sprawling and accursed NEET RPG. · By HORSES' MUSIC-DOGS

1 hour in, already wondering what I'm doing with my life

A topic by billywily created Apr 03, 2023 Views: 541 Replies: 19
Viewing posts 1 to 12

I've just collected the tool cube in the place with all the angry spirits(?). 

I have lost all sanity 4 times so far.

I assume I should be trying to collect as much AGE as possible while also escaping, but this is one of the worst things I have ever experienced in a video game; there are so many places you can get stuck in because the tool cube blocks you, or you get blocked by enemies and rapidly drained of sanity, or the tool cube's brainless movement gets it stuck constantly - all of this results in repetitive, annoying gameplay. I was making progress and got the blue cross which seems to stop the angry purple thing from sending you back to the start, once. Then the cross starts dropping on the floor, for no visible reason. I found what looked like a candle, but walking into it gave me -1 age or sanity, I forget which. Is what I'm experiencing  the intended player experience here? Should I just keep going? Right now I have accrued 750 AGE from the colorful remains(?) all over the area, but it feels like a waste of time because I'm just going to get stuck somewhere or experience some bullshit and have to try it all over again.

Developer (1 edit)

The enemies of the BATTLEFIELD and indeed many other places react more aggressively towards you if you have a low FORFEND score.  You can increase your FORFEND by making and equipping various pieces of equipment at HOME.

The purple cross is a LORDSTOP which is held for 8 seconds and despawns one LORD upon contact.

(Edit: Something else I forgot, when you PULSE TOOLCUBE, it slows down LORDS hugely for a couple of seconds.  This lets you control their placement and get around them without using up the LORDSTOPS too soon.)

There are two "huts" in the BATTLEFIELD which act as RESPAWN points when you enter them.

The "candle" forms a plant and root bridge shortcut from the first hut if you spend 100 AGE to make it grow.

There's a bit over 2000 AGE in the BATTLEFIELD which can be used to finance early game activities, but it is not required that you go to the BATTLEFIELD as soon as the red door is visible at HOME, and is more likely to end up an early grave if you are not equipped sufficiently to dissuade the enemies from acting at maximum aggression.

Developer (2 edits)

It's worth also noting that you can typically shove enemies out of your way by spamming the USE button if they're very close, and that the TOOL CUBE can increase the efficiency with which it stays by your side by increasing its experience level with a certain item.

Edit: Last but not least, unequipping the COSH OF SELF-HATRED will send you out of a fatal corner back to your RESPAWN point.

Edit edit: I sometimes do the BATTLEFIELD with no gear (or forget to make any before I go there) and it drains my SANITY by around 700 before I've inevitably rushed through in a panic.

With some FORFEND it is a lot less hostile and you have more room to maneuver.

Thank you for the response, I'm feeling more confident and clear now. Onwards I go.

It could just be me being obtuse, but I assumed the symbols above the grown plants weren't interactable - were just there to show the plant is grown and represent the material you obtain from it, so I harvested all 3 at the start of the game immediately and missed out on getting sigils. I watched one of the trailers again and noticed you're supposed to actually pick the sigils up first. Just some more feedback.

Developer

You can also grow the plants with SANITY, which lets you re-create the SIGILS even if you're broke of all AGE.

Developer

I'm glad for the feedback also, thank-you.

It's definitely a challenging game, and there are a few circumstances which could become quite untenable for the HERMIT and result in losing all your lives if your output cant outpace what is coming at you.

That said I do like to have alternate route choices or tricks built into things to ultimately give you an edge (most of the game I suppose boils down to hitting escape, enter or an arrow key at the opportune moment), and I've tried to avoid dead-ends which would lock players out of anything as much as I could.  

Many levels have little scooches you can squeeze through by hitting USE in the right location.

I tried to avoid opportunities in which one might save themselves into a corner also, so areas which are quite grueling mostly don't let you save midway so that you can't become trapped in a no-win scenario.  They are done in one shot or all is lost.

Visiting levels in different orders can sometimes prove very convenient and coincidental while just today I found a new sort of "path" through the game which I never intended and which I would have to say is very inconsiderate for the player and my hardest playtime in it yet.  Super frustrating but having done it I love it as an option.  Straight to CURSE4 before anything else, me and TOOLCUBE hanging out forever and ever and ever...

Developer

In the end I've changed the small pathetic ghosts of the BATTLEFIELD to now FLEE on TOOLCUBE PULSE, so this will hopefully go a little way to avoiding people becoming stuck in the future.

A big thank-you for bringing this to my attention.  The fix will definitely make a better HOME GAME 3 going forward.

I also filled in a couple of nooks which I thought might entrap a player too readily.

Edit: A handy thing is that if you re-install directly over the same location, your old saves still work fine.  I re-install it a few times a day and couldn't be bothered to start over that many times.

I'd encourage you to re-download the installer and install directly over your old files to try the BATTLEFIELD anew.

I'm really loving the game now. It took me some forcing myself to carry on to get into it, then things started to click. I'm still unsure of what the stat  below sanity is, perhaps I missed some text explaining it somewhere. 

This game oozes soul, you can feel the love and time that went into it.

My main gripe is, I would change the Death Tower section where you're chased by 3 or 4 pink seraphim; reduce it to just 1 or 2 of them or have a couple more hiding spots, or even rearrange the level there because it's easy to miss the path down and the frustration level increases with each send-back. Maybe this isn't such a problem and it only really affected me. I did enjoy discovering the purpose of this level - to farm Hermit Tails, access a Healer, and a Treat vendor. There is great satisfaction in figuring things out and going from blind and confused to beginning to flourish in this game, yet even as things are making sense there are so many more little details which remain mystifying - a good thing.

I'm still not particularly far in, I only just went through every sigil combination after spending a long time in the TOWN. I just crafted a poultice and discovered a ladder and vendor; I unequipped the poultice to confirm my suspicions that the DIVINING stat is revealing new things to me, which was a cool moment.

I never figured out what's up with the pitchfork looking stat either. My guess is that it simply isn't used anywhere in the demo but that seems like a cop-out lol. Can't be sure. There's items you can find that replenish it but nothing that increases the maximum...

Developer

♆ is your MAGIC POINTS.  

The MAX is raised by 1 through eating raw plant or raised in bulk by brewing and drinking [REDACTED TONIC].  It can be replenished by eating a few items or smoking.  It is a little tricky to use because your own magic potential waits locked inside items you find, but can be very powerful for keeping you alive. You are able to learn a couple of SPELLS which will use up a small or large amount of ♆, so MAX MP might end up in the triple-digits for best flexibility.

Is [WISH FOR RUBS] a spell?  The text doesn't really describe it as such, but it uses MP and works from anywhere, so I suppose it must be a bit like magic.

Developer

I've gone through the HERMIT RUINS and added a few more strategic hiding spots from the ANGELS which might ease the pain.

I also recently left a comment near this one which explains a bit more about the second stat: ♆ is your MAGIC POINTS and they can be quite handy.

(1 edit)

Is there a way of getting rid of this guy?

Just want to check that this isn't a bug, since it doesn't seem intended that it follows you HOME.


Edit: I don't think my screenshot uploaded, but it was the purple thing that starts to chase you once your DIVINING is high enough. I got rid of it with a Cloy Combustible.

Deleted 1 year ago

I have been unable to make progress in HOME GAME 3 for a few days now. There are several things which I think might be the key to progressing but I just can't make use of them, these are: HUGE ROOT VEG, CENTIPEDE KEY, the people in TOWN who need a new home (I have cleared out the rat houses and the house with the monster but nothing happens with them), many doors with blue SIGIL keyholes next to them, carved black stone I dug up with the shovel, and there's the stew but for that I'm missing COOKING OIL, SAVORY STALKS, TASTY SEED PODS and FLOUR.

I have 5 RIPPLE FX: 0, 3, 5, 6 and 11.

I have 2 curses: planters and tennis balls.

I have discovered 2 endings: jumping bodily into the abyss in STAIRCASES and going down the ladder outside the strange home you access with 3 white SIGILS.

I have gone through every SIGIL combination and discovered RAIL TRAIL, Q-STORE and SHOULE POOL, none of which have any further use (I even found the creature in RAIL TRAIL but it disappears). None of the other SIGIL combinations are accessible as I have only 2 OMENS.

On the to-do list, I need to make the STEW and assemble the OUTFIT, for which I am missing the PONCHO only.

I suppose I'm asking for a hint, even a tiny one. The only possibilities I can see to moving forward are: something I can make by combining items in the BAG (which is a bit frustrating, I have already tried what I believe to be the most logical combinations of items), or something I missed in the TOWN (but I have been through the whole thing many times).

If it helps, my highest possible DIVINING and FORFEND are 49 and 177.

(1 edit)

Hey, I think you got much further than me in some respects and not as much in others. I like that the game allows for that to happen. I have been personally satisfied with my experience playing it a short while ago and have dropped it for now to clear time for making my own game, lol. Anyhow, of what you mentioned, here's what I have figured out for now:

(decode these with rot13: https://rot13.com/)

On the TOWN family: Vs lbh'er gnyxvat nobhg gur tebhc V'z guvaxvat bs (Gur guerr "V" sbyxf va gur pnir jvgu gur erfcnjavat zbafgref) V xabj jurer gurl raq hc, vg'f gur gval ohvyqvat ng gur obggbz bs gur qrfreg nern, qverpgyl haqrearngu gur pnaavonyf. Ohg V qb abg xabj jul gurl qvqa'g tb gurer ba lbhe raq evtug nsgre pyrnevat gur zbafgref va gur ebbz gurl'er va. Gung'f jung gurl qvq ba zl raq. Znlor gur tnzr qbrfa'g guvax lbh sbhaq gur furygre. Gel rkcyvpvgyl vagrenpgvat jvgu vg be fbzrguvat? Znlor.

On the blue sigil doors: Gur qrirybcre uvagrq gbjneqf guvf gb zr zber rkcyvpvgyl va gur tyvgpu eryngrq guernq. Ohg va oevrs, lbh pna xvyy gur perngher gung fubjf hc fbzrgvzrf jura lbh cvpx hc gur fjbeq. Naq fbzrguvat pbby znl unccra vs lbh qb vg n tbbq srj gvzrf. guvf bcraf hc n tbbq srj nirahrf va GBJA va n fbeg bs pnfpnqvat jnl.

On getting cursed again: Gel uvqvat va orq sbe n juvyr :)

On the PONCHO: Lbh trg vg vairfgvat na nofheq nzbhag bs NTR vagb TVEY. Yvxr n erny tebff abg rira shaal nzbhag. V qba'g erzrzore rknpgyl ubj zhpu. V gevrq gung ba n fnir jurer V unq n erny ovt fgnfu naq fur tnir vg gb zr.

Haven't figured out anything you haven't regarding the missing stew ingredients or the huge root veg. I was wondering - do you know how to make the cloy combustible yourself? I THINK I have the ingredients but don't know how to dry the towerlung in my inventory with the matches like instructed in the book on the matter.. I don't remember seeing a creature in rail trail, either. I'd agree that combining items does feel like pretty much a dead end if you don't receive explicit reference towards a certain combination. I don't know how much I'd like it if it was any other way though.

Best of wishes / luck !

Developer (2 edits)

I imagine you may have found your way to some other activities with Squmme's tips, but here's a couple which might be of use.

[REDACTED]

To their detriment, RABBITS at HOME love HUGE ROOT VEG! (The one in TOWN does not even appear interested.)

[REDACTED]

The JUNK DEALER sells FLOUR for 1000 AGE or so.  You should put [REDACTED] so he appears sooner rather than later.

Thanks for the tips.

I had already brought the old people together and discovered the scroll of HOME which takes you to the same accursed place as the 3 white SIGIL patio magic. I also noticed this event moves the white cat up there, but following it just makes it spit out a hairball.

Also relevant to that cat, thanks to your tips I figured out how to create a LEWIS TREAT, but I assume Lewis is a totally different cat that I should have already found somewhere? I still can't do anything with the white cat in TOWN, it would seem.

Is the HUGE ROOT VEG just to help lure RABBITS to you so you can get their meat? I could catch them already by either chasing them into a corner, or utilizing the slow from TOOL CUBE. It seems like a redundant item.

I can't figure the RATS out either, I have tried going into both abandoned buildings in TOWN which house RATS. I have tried kicking them and offering them FLOOR CANDY but the former just kills them just the same as the GLAIVE and the latter doesn't work.

I've had the garbage bag at the end of the driveway for a while now, all it has given me is a trio of evil unkillable RACCOONS.

Are any of the boarded up doors in TOWN supposed to be un-boardable?

I'm at 4 OMENS currently and once again can't see anything to do to progress. I might be missing something obvious

Developer (4 edits)

You cannot pry open the doors, but there's 3 old back doors someone left unlocked.

The white cat spits out a hairball if you already have the OLD LADY KEY; otherwise it gives you the key at that time.

The HUGE ROOT VEG helps lure rabbits to you for when the yard at home becomes very chaotic.

Lbh pna PELFGNYVMR gur enppbbaf naq znal bgure lneq guvatf ng UBZR.

Edit: Nyfb, lbh pna trg n serrovr sebz gur FRRQ QRNYRE vs lbh ohl va ohyx bapr.

(1 edit)

Yes I have been making CLOY COMBUSTIBLES myself - the way you worded that makes me believe there must be one or more to find in the game somewhere, but I haven't. Here's how you dry TOWERLUNG: gur onfrzrag bira ng UBZR.

Regarding "killing" the TOWN ghost, does it have something to do with the orbs on the pedestals that appear when you hold the GLAIVE?

Edit: I killed the GHOST at last, that bastard. Also found where you can purchase CLOY COMBUSTIBLES. Alas, GIRL has fallen ill...

Developer (1 edit)

Some less common Things-to-do:

Shyyl nfpraq fbzr FUBHYRF

Znxr FRPBAQ naq GUVEQ CBHYGVPR

Oevat UBEFRF gb QRNGU FUNPX jvgu D

Yriry-hc YRJVF gb FABETYR

Tvsg pnzcsver TUBFGF qrfverq YNIRAQRE

Wne obgu NAABLVAT JBEZF

Chg lbhe ANZR va gur THRFGOBBX

OYBBZ TNEQRA

Fhzzba JRRQ YBEQ

Yriry-hc GBBYPHOR gb znkvzhz rssvpvrapl

Znxr UBG PBSSRR

Oerj nyy GBAVPF

Xvyy naq erivir nalbar

Yrnea HASBEFRRXRA

Edit: Also, going down the ladder outside the SHACK is a full-on GAME OVER screen, as opposed to a death screen or special ending!