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I'm really loving the game now. It took me some forcing myself to carry on to get into it, then things started to click. I'm still unsure of what the stat  below sanity is, perhaps I missed some text explaining it somewhere. 

This game oozes soul, you can feel the love and time that went into it.

My main gripe is, I would change the Death Tower section where you're chased by 3 or 4 pink seraphim; reduce it to just 1 or 2 of them or have a couple more hiding spots, or even rearrange the level there because it's easy to miss the path down and the frustration level increases with each send-back. Maybe this isn't such a problem and it only really affected me. I did enjoy discovering the purpose of this level - to farm Hermit Tails, access a Healer, and a Treat vendor. There is great satisfaction in figuring things out and going from blind and confused to beginning to flourish in this game, yet even as things are making sense there are so many more little details which remain mystifying - a good thing.

I'm still not particularly far in, I only just went through every sigil combination after spending a long time in the TOWN. I just crafted a poultice and discovered a ladder and vendor; I unequipped the poultice to confirm my suspicions that the DIVINING stat is revealing new things to me, which was a cool moment.

I never figured out what's up with the pitchfork looking stat either. My guess is that it simply isn't used anywhere in the demo but that seems like a cop-out lol. Can't be sure. There's items you can find that replenish it but nothing that increases the maximum...

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♆ is your MAGIC POINTS.  

Gur ZNK vf envfrq ol 1 guebhtu rngvat enj cynag be envfrq va ohyx ol oerjvat naq qevaxvat [ERQNPGRQ GBAVP].  Vg pna or ercyravfurq ol rngvat n srj vgrzf be fzbxvat.  Vg vf n yvggyr gevpxl gb hfr orpnhfr lbhe bja zntvp cbgragvny jnvgf ybpxrq vafvqr vgrzf lbh svaq, ohg pna or irel cbjreshy sbe xrrcvat lbh nyvir. Lbh ner noyr gb yrnea n pbhcyr bs FCRYYF juvpu jvyy hfr hc n fznyy be ynetr nzbhag bs ♆, fb ZNK ZC zvtug raq hc va gur gevcyr-qvtvgf sbe orfg syrkvovyvgl.

Vf [JVFU SBE EHOF] n fcryy?  Gur grkg qbrfa'g ernyyl qrfpevor vg nf fhpu, ohg vg hfrf ZC naq jbexf sebz naljurer, fb V fhccbfr vg zhfg or n ovg yvxr zntvp.

I've gone through the HERMIT RUINS and added a few more strategic hiding spots from the ANGELS which might ease the pain.

I also recently left a comment near this one which explains a bit more about the second stat: ♆ is your MAGIC POINTS and they can be quite handy.