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Reynard

Mixture of procedurally generated action RPG and Tower Defense genre with roguelike elements. · By Hyper Fox Studios

Suggestions

A topic by Hyper Fox Studios created Aug 10, 2018 Views: 218 Replies: 4
Viewing posts 1 to 3
Developer(+1)

If you guys think that something cool can be added or improved, please let us know here :)

(1 edit)

Hi guys. I played the game and it is cool.

A couple of suggestions here:

  • In the main menu the button to confirm an action is the "X" (xbox controller). Change it to the "A" button.
  • Create some new different dungeons with different shapes and more inspired (bosses rooms are really nice);
  • Display the sprites of the weapons attached to the player when equipped;
  • The UI is not very clear (expetially for the inventory, i can't understood how to use it);
  • Change the font of the texts because is not very readable;

Good work guys!

Developer

Thank you very much for a valuable feedback! I was thinking exactly the same for the "X" button confusion, I'll add a support for the "A" asap :D there are different dimensions of the rooms up to 3x3, but you'll most likely encounter them from the desert dungeon on... But we'll try to spice them up :D    I have a question about the font... Do you think the readability is connected to a font being a pixel font? Do you think "smoother" fonts would help? Again thanks for the suggestions And feedback :D

(+1)

The problem is the quality of the font you used. Check these fonts ;) https://www.dafont.com/it/bitmap.php (pay attention to the licenses).

I also think the User experience could be improved a little bit if you make the controls more homogenous. Try to use the same button to accept in all different modes and screens please :D