This just an idea I've had kicking around in my head for sometime (like years) and I figure I might flesh it out a bit here and then when I've finished my current project, I can try my hand at this. Leave me your thoughts, ideas and feedback. T.I.A.
Story/Plot
A lowly slime barely survives an encounter with a hero and limps(?) his way home. He's mad about his lot in life as just a exp grab for some dimwitted hero. He's tired of the oppression of those wandering brutes and their swords and spells.
He decides to fight back and create a safe place for slimes of all kinds to have a safe place to ooze about their lives.
This is his story...
Setting
You know the basic trope. A mob decides to be a hero, after some kind of miraculous event. But THIS time, it's a slime determined to make a safe space for him and his. The world is just like any RPG world with heroes, demon kings, dragons, etc and our gooey little friend has to overcome them. He'll need some help to avoid being a smear on some adventurer's boot. Can he recruit a strong enough team to all to accomplish his almost impossible goal?
SLIMES come in many different forms, based on environment/element:
Snots: Poison
Nectars: Healing
Magmas: Fire
Clays: Earth
Rimes: Ice
Mosses: Plant
Custards: Lightning
Gels: Water
Meringues: Air
Slags: Metal
Game Mechanics/Features
-Saga Frontier style comb attack: When two or more party members have a high enough affinity, they can unleash a Mega Skill.
-Fusion Skills (element): party members can gain skills that are a fusion of another members element.
-Expandable Kingdom map: The members you recruit, the bigger your kingdom grows.
-Side-scrolling Maps: Because THEY'RE COOL!
-Sideview Battle System: Best fit for a game like this, IMHO...
-?Fusion?: Maybe the slimes can fuse together?
CHARACTERS
These are just concepts for now, will work to flesh these out over time.
That's it so far. Thoughts?