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Defnight

2D RPG PvE game made in C++ SFML · By Piterson25

About things.

A topic by ergoknight created Mar 18, 2023 Views: 175 Replies: 7
Viewing posts 1 to 3

Hello! I enjoyed playing this game. It is simple and entertaining. But there's a couple of things that I didn't like:

1. Cyclops are awfully OP. This guys will gun you down in matter of seconds on easy difficulty. And there's a plenty of 'em every wave. Best way to balance them IMO, is decrease their throw distance, attack speed and spawn quantity.

2. Would be really great if character had an ability to attack enemies in direction that mouse shows.

That's all I've got by now. Good luck out there!

Developer

Hi! Thanks for your enjoying my game and feedback, really appreciate that! Yea, I think I made Cyclops too powerful :P

Glad to help :D

Also, one more thing I should mention in original post: would be cool to rework a class system a little bit. Mainly by adding a couple more starting classes and dividing "upgrade" classes (that you choose at level up) by their archetypes. What do I mean by this: for example, you have 3 starting classes like Warrior, Rogue and Mage. If you choose Warrior start you would only be able to choose warrior themed classes in the future. If Rogue - rogue themed. Same for Mage. Of course it's just a thought of mine and nothing more.

Developer

We still have the idea of adding new classes at the start of the game, but currently we are focusing on (more or less) finishing the warrior upgrades first, and then it will be time for the next classes :) Currently, we are planning to have the Warrior, Archer, Mage, and Chemist.

Understood. Thanks for answer!

You should have seen the ealier versions. In comparison, cyclops now are like a fresh ocean breeze

Oh wow, I've got lucky I guess XD