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ergoknight

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A member registered Mar 18, 2023 · View creator page →

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Understood. Thanks for answer!

Also, one more thing I should mention in original post: would be cool to rework a class system a little bit. Mainly by adding a couple more starting classes and dividing "upgrade" classes (that you choose at level up) by their archetypes. What do I mean by this: for example, you have 3 starting classes like Warrior, Rogue and Mage. If you choose Warrior start you would only be able to choose warrior themed classes in the future. If Rogue - rogue themed. Same for Mage. Of course it's just a thought of mine and nothing more.

Oh wow, I've got lucky I guess XD

Glad to help :D

Defnight community · Created a new topic About things.

Hello! I enjoyed playing this game. It is simple and entertaining. But there's a couple of things that I didn't like:

1. Cyclops are awfully OP. This guys will gun you down in matter of seconds on easy difficulty. And there's a plenty of 'em every wave. Best way to balance them IMO, is decrease their throw distance, attack speed and spawn quantity.

2. Would be really great if character had an ability to attack enemies in direction that mouse shows.

That's all I've got by now. Good luck out there!