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Hi! Thanks for your enjoying my game and feedback, really appreciate that! Yea, I think I made Cyclops too powerful :P

Glad to help :D

Also, one more thing I should mention in original post: would be cool to rework a class system a little bit. Mainly by adding a couple more starting classes and dividing "upgrade" classes (that you choose at level up) by their archetypes. What do I mean by this: for example, you have 3 starting classes like Warrior, Rogue and Mage. If you choose Warrior start you would only be able to choose warrior themed classes in the future. If Rogue - rogue themed. Same for Mage. Of course it's just a thought of mine and nothing more.

We still have the idea of adding new classes at the start of the game, but currently we are focusing on (more or less) finishing the warrior upgrades first, and then it will be time for the next classes :) Currently, we are planning to have the Warrior, Archer, Mage, and Chemist.

Understood. Thanks for answer!