I meant to start this devlog days ago, but better late than never! My time for gamedev has been cut in half for this jam but I'm not detered!
Basic collisions and movement all went off basically without a hitch! Even solved my half-pixel collision problem that I also had in another project. Everything was great until it came time to deal with the health mechanic. I'd never dealt with any sort of melee attacks before so had to take some time and do some learning. I'm happy to say that so far as I can tell, player attacks, damage and enemies are all working!
NPCs were next and without issues!
The boss battle has definitely been the biggest challenge of this project so far! It's still very much a WIP, but the boss attacks & takes damage now! The timing between different states needs to be tweaked for sure & nothing happens yet when he dies. I'm also getting a glitch where the boss stops creating it's hitboxes if you restart the game a few times.
Unforunately I've been on the road for the past 4 days (and again for the next few) so I've lost a lot of time on this. There's 100+ things we've been thinking would be awesome to add to this so we'll see what we can manage! Hoping to make this game the best it can bee!
Here's a little mockup of what's to come! (by J.Omar)