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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

[Solved] GM 1.4 "Compile Failed"

A topic by mikota created Aug 07, 2018 Views: 1,121 Replies: 4
Viewing posts 1 to 2

Hello! After importing GMLive into my 1.4 project, and putting the code for live updating (as well as putting the obj_gmlive in the first room) I get a "Compile Failed" error and no further info in the compile thing. How can I fix this?

Developer

That makes it a little hard to diagnose. Is there anything in the compile form? Does it happen if you import the extension to a blank project?

(1 edit)

Same thing happens on a blank project:
So it's draw_enable_swf_aa, draw_set_swf_aa_level and draw_get_swf_aa_level that are problematic.

Developer

Someone had this same issue half a year ago and editing the file worked for them, but they did not clarify what else they had an issue with. If you can send me an email from your purchase address, I can email you a version with these three functions removed.

(1 edit)

It works now (with the new version). Cheers!