In BrickWide*c and BrickWide*d there is extra shadowing that makes it annoying to tile the texture in this way (image). Maybe the texture isn't meant to be used like this, but could you make a version that doesn't have these stronger shadows every X bricks or whatever?
Hello! After importing GMLive into my 1.4 project, and putting the code for live updating (as well as putting the obj_gmlive in the first room) I get a "Compile Failed" error and no further info in the compile thing. How can I fix this?