Hey,
Firstly, I'm really glad you're making this game, the genre of "evil being infiltrating a living world of interconnected NPCs" has huge scope and excellent potential. I look forwards to seeing how this game progresses.
Some thoughts and things I noticed from my first playthrough (I didn't win, but did get to 5 influence. Maybe I missed an event or something?):
-I like how complex the background simulation already is. It's nice to see the NPCs get involved with buying various places around the cities, and starting wars between guilds.
-I'd like to see more focus on slowly splitting the world between "owned NPCs", those you control, and "hostile/investigator/forces-of-good NPCs". I mostly just tried to convert as many as possible as fast as possible. In my approach to this game I was considering having some just be naturally immune to corruption, so you have to oppose them using your other NPCs, maybe sacrificing someone under your control to kill off an NPC who's causing trouble.
-The message system would be better, I think, if it colour-coded the messages, or allowed you to expand it to a full-screen window. I had trouble shifting through the reports about people paying 2 to gain influence in order to find the messages relating to my actions.
-The NPCs seemed to be involved in quests, but these were just names. To add flavour to the game, I'd suggest having some "quest log", similar to the events system, which gives a few lines of text about what occurred and which NPCs were involved, especially if they're an NPC who is under your control or who is opposing you (a character of relevance). Even if this is just to add fluff, it would add to the immersion.
-Similarly, the cities could be described, so you could have "Rich, safe and happy city, a jewel of human civilisation", or "This city is ready to fall into anarchy and rebellion, the citizens gather in the streets in angry mobs", and the descriptions change based on the city's stats. Again, this could add to the feeling of a living world, rather than a set of numbers.
Anyway, feel free to ignore any of these suggestions if they don't appeal to you, you've probably got a load of good ideas of your own.
Best of luck in the future, look forwards to seeing how this project develops.
