I recently updated game maker studio, gmedit, and the builder plugin after not doing so for years, and I have noticed that compiling with the builder plugin results in a few strange differences appearing in the game:
-using font_get_size will return 10x what the actual size is (a font of size 26 will return 260)
-sounds will not take into account the volume set in the IDE (a sound set to 0.05 will play as if the volume was set to 1)
None of these anomalies occur when compiling through the IDE. I have triple checked that the builder plugin is using the correct runtime, as that was listed as a common issue. I'd appreciate any help with figuring out what exactly is going on here.