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Easy FPS Editor v1.6

Simple way to create an old-school First Person Shooter! · By JessicoChan

Texturing custom modifiers

A topic by Pixel Wolf created Mar 11, 2023 Views: 217 Replies: 4
Viewing posts 1 to 5

More questions sorry, I have created some custom modifiers and they take the texture on from the floor texture. is there a way assign a different texture??

Cheers

(1 edit)

they take on the texture of whatever block they are placed on.

so place a wall tile where you want the modified thing to be, then place the modifier on that wall tile. it will turn that square block (wall) tile into whatever your custom modifier is

you can do some nifty things with modifiers by using multiple modifiers next to each other modifying different walls. for instance, make a table modifier and place it on a wood wall texture. now make a new modifier that is a small cylinder, and offset the modifier to left 64 units. put that modifier on a wall texture that is directly to the right of the table, and you can make a coffee cup that sits on the table.

Brilliant, Thank you!

and be careful when editing modifiers, atleast in the old builds i experienced lots of crashes. if you are messing around with a modifier in the editor, and that modifier is currently placed in a map that is open in the editor, editor can crash when you save the modifier, or atleast in the old builds.

Yea, I have had a few crashes but I figured out it was an issue if one of the modifier shapes went outside the box