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PixelwolfOG

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A member registered Nov 14, 2022 · View creator page →

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let me know how you go 😁

thanks! If you find any bugs reach out and I’ll fix them asap 

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I tried to use it, but it keeps telling me it can't export because it cannot find a texture :/
I worked around it by exporting my model without any textures but yea might need a tweak. Otherwise great tool 

Happy to update the pack at some stage to include a CRT

The first flat penal "LCD" IBM 9507 was released in 1993 so yes, I would say that is old tech as that is 32 years ago

And this, I will also be using this. RIPPER! keep up the awesome assets my friend! 

I was about to sit down and make my own then I saw these, they fit my needs perfectly! Thank you for your hard work. 

look forward to seeing what you do!

Very happy to see this. 

third person was built in to the early versions of the engine as far as I know but ultimately it was removed. As for weapons, learning FSM will allow you to fully customise weapon systems 

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It takes a little to learn, have you looked at the unofficial wiki? It is a great resource to help learn the language. 


https://pixelwolf.net/efpse/wiki/index.php?title=Scripting

I will see what I can do with the next version. May be some time off though. 

The source is currently backed up on a HD somewhere, I was planning to overhaul the entire thing and build it from scratch. Whay improvements did you have in mind?

fantastic work! Glad it was of use to your project :) 

good to see your ok mate 

A proprietary scripting language made by the developer

No plans to currently but being web based any browser plugin will be able to do this

Cheers!
The weapons on mine are affected because they are 3D models. Flat sprites are on the top layer I believe so they are unaffected by the shaders where as 3D weapons have a z-depth 

Thank you! :D

Thank you! That means a lot, your work is a great inspiration! 

sounds like an awesome project! Make sure to send me a link when you have an itch page for it 

Here is the re-upoad to youtube
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Hello! Once you have added the FXAA replacement shader make sure you have Post effects enabled in your config.ini by changing the line posteffects=0 to posteffects=1 if it is already set to 1 the effects should be active

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Hi MK_VR! A project I was working on called Vanyr. Not currently in active development but may be revisited at a later date.

Vanyr: The Elemental Fates by PixelwolfOG

I am however working on a new project using a modified version of my PSX shader

Finished or not this is certainly up to your usual high standards. well done man! 

HOLY CRAP. that was intense and not at all what I expected. Well done man that was a trip for sure!

Outstanding man! bravo and well done! 

another banger my friend! Fantastic attention to detail, well done! 

amazing work here, thank you for your unique project! 

this is one of the most impressive things I have seen come out of efpse to date 

Great concept, tiger scared the crap out of me when I eventually found it!

Most things that I make or use have that look and few. My desktop right now has a full on windows 95 theme including the start up sound. I also got the original flying toasters screen saver running for giggles 😁

glad you like it! This is just the bare bones. I am hoping to really upgrade it over time 

Great to have you back brother! Unreal is really going to elevate your work :) 

Very cool, thanks for sharing! 

If you are on the EFPSE discord, drop me a line and I will organise a demo level with it woking for you 

That is very strange indeed! can you send me your project folder as a zip? Maybe I can figure it out