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Incarnation

The path between oblivions is lined with many doors. Shape your destiny in this single-player dice-crafting TTRPG. · By Oghe Games

Players and Testers : Feedback Welcome!

A topic by Oghe Games created Feb 28, 2023 Views: 137 Replies: 4
Viewing posts 1 to 3
Developer

Hi!  I am opening this message board for any feedback you guys might have for the game, may it be gameplay, art based, or simply accessibility issues.

We would also love to hear what you liked and disliked about the game! Don't be shy!

And finally, thank you for taking your time in playing our Incarnation game. I hope ya'll have a wonderful day.

Just made my way through the rule set - it's lovely! A great, consistent theme, with a strong tone that imparts both emotional distance and deep humanity. I appreciate your art as well, it's giving me vibes somewhere between Dead Cells and Mike Mignola, which I'm all about. 

While I can't offer any notes on playtesting (although I'm happy return and do so), there were two small elements of the rules that you may want to return to. They're minor things, so maybe not worth addressing, but here's what tripped me up a little. 1)  It seems like Vitalize (boon) and Decay (curse) share the same text. I suspect Decay should probably state that you subtract the value instead of adding it. If not then maybe I'm missing something and it would still be worth clarifying in the rules. 2) The language around the three encounter types - Test of Character, Aspect Test, Aspect Choice - isn't consistently applied on the tarot cards, which confused me somewhat. It seems, for the most part, Aspect Tests are more often labeled using "Choose your Fate" instead of "Test your Fate", but both labels are used. Aspect Choices, on the other hand, are consistently labeled with "Choose your Fate", which seems appropriate. It's a minor thing, but it gave me pause to make sure I understood what was being asked of me.

Other than those two fiddly (probably editing ) issues, I have only good things to say on the first pass. I wish you and your team the best of luck, and I look forward to seeing more content like this! If you had any ideas about how to modify this system to facilitate group play, I'd love to hear about it! I'd like to share this with friends, and run some kind of communal session. I understand this is not the core design principle of the game, and maybe it's asking too much, but all the same I figured I'd ask!

(+1)

Thanks for taking the time to provide feedback! We're currently reviewing and cleaning up the rulebook, so this helps a ton. 

As far as group play goes, the current system would kinda break with multiple people. That said, our original scope was intended for groups - the way dice interact with eachother comes from ideas we had for making co-op dice rolling more fun. Unfortunately, we had to scale things back quite a bit to make the deadline. 

We'll be releasing a devlog update alongside a freshly edited, mobile friendly rulebook. Co-op play isn't out of the question, but we'll definitely prioritise polishing the core gameplay first. But hey, stay tuned, we hope to keep updating Incarnation (and other content!) when we can.

Just a heads up, there's a Face that's mentioned on the tarot outcomes that doesn't exist in the rulebook, called Decisive. I think maybe you switched it over to Determination, or you meant Defiance? To that end, what happens if a die is given the face Determination, and that same value is cursed with Acceptance? I thought the best thing to do was to have them cancel out?

(+1)

Yep, you're right. We changed Decisive to Determination at some point, but looks like we didn't update all events. You can assume every reference to Defiance (I think it comes up 4 times?) is meant to be Determination.

As for the Determination+(Acceptance) interaction, according to the rules as written: "If your dice effects ever cause you to simultaneously win and lose, you do neither - it is another stand-off."

It could be written a bit clearer, but your intuition is right - they effectively cancel out. This doesn't mean the face has no effect though. E.g. if you roll up a Determination and a Determination (Acceptance) in an Aspect Test stand-off, you wouldn't pass the test because you have a Win and a cancelled out Win/Fail. You'd still treat this result as neither winning  or losing, so a normal stand-off. 

Hope that clears it up a bit. It did my head in a little just thinking about how to explain it. If you run into any more obstacles, please let us know! Your comments are greatly appreciated. :)