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Shine Fall (+ its own procedural 3D game engine)

A topic by FearCode created Feb 15, 2023 Views: 9,120 Replies: 100
Viewing posts 61 to 63 of 63Previous pageFirst page

Talking to multiple NPCs

I'm still in AI land making sure the game engine can produce a very immersive AI for Shine Fall (The game).

Now, the player can talk with multiple NPCs "at the same time".

Here is the full dev log: https://fearcode.itch.io/biomancer/devlog/1012971/talking-to-multiple-npcs

The game is not out yet, but I made a Discord bot to test the game engine's AI, she's called Matriel, you can chat with her in the project's discord server.

And just to keep up with my tradition of showing something cool from the engine:

Here's a screencap of me testing Biomancer's (The game engine) infinite scenario:

Biomancer (The Game Engine) is 62.3% complete. 

The whole project is 35.7% complete.

(3 edits) (+1)

Everything is nicer with Particles!

The project is still alive, I've been silent but busy!

Now we have particles to use as special effects to explosions!

https://fearcode.itch.io/biomancer/devlog/1070055/everything-is-nicer-with-parti...

Biomancer (The Game Engine) is 68.6% complete. 

The whole project is 37.4% complete.

(+1)

Yay!

Audio Finally Came to Life馃帶

For a while now, Biomancer has been able to load audio assets—music, sound effects, heavy files on disk—but that was about it. The engine knew what a sound was, it just couldn鈥檛 do anything with it yet.

This changed, I finally wired up the missing half of the pipeline: runtime audio control. Now Biomancer can actually play audio it loads, and not just play it, but control it the way a real game engine should.

Full Devlog:

https://fearcode.itch.io/biomancer/devlog/1104343/audio-finally-came-to-life-in-biomancer-

Biomancer (The Game Engine) is 72.1% complete. 

The whole project is 38.4% complete.

Viewing posts 61 to 63 of 63Previous pageFirst page