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Audio Finally Came to LifešŸŽ§

For a while now, Biomancer has been able to load audio assets—music, sound effects, heavy files on disk—but that was about it. The engine knew what a sound was, it just couldn’t do anything with it yet.

This changed, I finally wired up the missing half of the pipeline: runtime audio control. Now Biomancer can actually play audio it loads, and not just play it, but control it the way a real game engine should.

Full Devlog:

https://fearcode.itch.io/biomancer/devlog/1104343/audio-finally-came-to-life-in-biomancer-

Biomancer (The Game Engine) is 72.1% complete. 

The whole project is 38.4% complete.