Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Nimble Kick

Kick sampler plugin typically used for Hardstyle. · By Nimble Tools

Any new features planned ?

A topic by Jans created Feb 08, 2023 Views: 192 Replies: 6
Viewing posts 1 to 5

Is there anything new in the pipeline such as making the punch pitch individually from the tail or seperate the 'click' from the the punch to keep it intact while pitching ?

would be extremely handy :)

Yes! I do have plans to implement things like that. Currently I am trying to juggle my time between 3 or 4 different projects, so it's taking me some time to figure stuff out, but you should be able to expect more exciting features this year!

Thats awesome! Thanks for the kinda in depth answer :)

I was just going to request the same feature., I think? I'm not sure I'm understanding the request but one thing I'm personally missing is to be able to pitch the punch separately from the tail (i.e. alter both, but this might be difficult with midi) or to be able to pitch both the punch and tail up or down, but retain the timing separation of them, so the groove remains intact. Not sure this is super clear either.

Another thing I would love to see is improvements to the Punch Reverb section thingie. It would be cool if it briefly resampled the reversed punch + reverb, then reversed that again and mixed it into the end of the 1/4, so that it creates more of a suction feeling. I think that's kind of the idea with the current implementation but I just never get it sounding very good.

It would also be cool with more pogo parameters and options! And maybe also the possibility of having real highpass/lowpass filters on the kick parts,  and an optional low octave sub OSC which can play instead of the sub bass in the kick sample... I have many ideas. Curious what you have planned!

(+1)

The reverse reverb is a cool idea, but might be hard in practice, as you'd pretty often have kicks that are longer than 1/4. I'll keep it in mind though, I like the idea a lot!

There's been suggestions for outputting punch & tail to 2 separate outputs instead of only the main output signal. I haven't experimented a lot with this, but I do know that FL Studio potentially supports it. Not sure if this will be possible in all DAW's, but having this feature will allow for a lot more flexibility per part of the kick.

Another thing that bothers me is that often when I load a project where the sample used in Nimble Kick is missing, the full path of the file is too long to be displayed in Nimble Kick, so I can't see what actual file was used, because it gets truncated by the UI. The most straight forward solution here would be to have a highlighted text appear next to the cursor when hovering on the path. Or maybe a stretchy UI that i can widen until I see the full path :)

(+1)

Good point. I'll have to think about this in UI. Thanks!