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Anton

5
Posts
A member registered Feb 11, 2020

Recent community posts

I never had an issue running Nimble Kick on my M1! Sorry if there was any confusion, at the time of writing my previous message I was actually on the version prior to 1.2.0, but I mainly use AU plugins and it was always working fine :)

Another thing that bothers me is that often when I load a project where the sample used in Nimble Kick is missing, the full path of the file is too long to be displayed in Nimble Kick, so I can't see what actual file was used, because it gets truncated by the UI. The most straight forward solution here would be to have a highlighted text appear next to the cursor when hovering on the path. Or maybe a stretchy UI that i can widen until I see the full path :)

Sorry old thread but maybe interesting. I am running a system with Apple silicon, my computer has the M1 Max and I would be happy to beta test. I use Ableton Live 11 and I can report that all my AU plugins automatically run through Rosetta and work as expected. I use Nimble Kick as an AU and it works well for me. If I want to run the VST version of the plugin I need to put Live in Rosetta mode, but there's no need to do that unless you specifically prefer to run the VST version. 

I was just going to request the same feature., I think? I'm not sure I'm understanding the request but one thing I'm personally missing is to be able to pitch the punch separately from the tail (i.e. alter both, but this might be difficult with midi) or to be able to pitch both the punch and tail up or down, but retain the timing separation of them, so the groove remains intact. Not sure this is super clear either.

Another thing I would love to see is improvements to the Punch Reverb section thingie. It would be cool if it briefly resampled the reversed punch + reverb, then reversed that again and mixed it into the end of the 1/4, so that it creates more of a suction feeling. I think that's kind of the idea with the current implementation but I just never get it sounding very good.

It would also be cool with more pogo parameters and options! And maybe also the possibility of having real highpass/lowpass filters on the kick parts,  and an optional low octave sub OSC which can play instead of the sub bass in the kick sample... I have many ideas. Curious what you have planned!

I also don't want to sound like a wanker! Who does? I love this plugin! Maybe your tail start marker is all the way at the start, so the tail and the punch don't get separated? Is the checkbox for Separate Tail checked?