This is a solo ttrpg that aims to help you write the story of a character who always has other people's voices in their head. Most of the times literally! In this game your main character will struggle between the legacy of what others want them to do and what they really wish, and you will use dice to see how well they do with that.
This game was my submission to the jam "Gaming like it's 1927" and it's based off the ghostly shores depicted on the painting "Menin Gate at Midnight". The weight of knowing what a fraction of the phantoms there wanted you to do would be a heavy burden, wouldn't it?