Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Pixel Fx Designer

Design pixelart effects and render them to .png sprite sheets or .gifs · By CodeManu

Priority

A topic by Wulfky created Jul 20, 2018 Views: 718 Replies: 7
Viewing posts 1 to 3
(+1)

It seems that whatever the emitter order, some bigger particules are juste always in front of the others? How do I change that? I tired changing emitter order and playing additive and normal mode, but I cant push an emitter in the back.

Developer(+1)

Particles' depth/z position is currently buggy, we'll add an option to change particle depth (that properly works) in the next update.

Cool, thanks!

Developer(+2)

A "Layer" function has now been added to v1.1.2, allowing to change the particles draw order. :)

Woah, that tool is growing crazy fast! Good job!

Hi there! I downloaded the latest version from itch.io and found that the layer doesn't quite some to be working as labeled.

I'm trying to make a fire FX with smoke built in, and I'm trying to get the smoke to render on a "lower" layer from the fire itself. But the smoke is overlapping the fire, even though it's set to a lower layer and the fire is set to 10.

I took a recording of what I'm seeing. Let me know if I'm doing something wrong!


Developer(+1)

I'd guess that you are using Additive blending, that will make the particles colors blend despite being on different layers. Changing it to Normal will avoid that happening. :)

(+1)

Oh, you're 100% correct! Thank you - pleased that it's just user error ;)