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Regarding function additions and modifications

A topic by GoldHamdol created Jan 13, 2023 Views: 146 Replies: 3
Viewing posts 1 to 2

1. I need reference/inheritance function using memo of database.

When the number of databases increases, plug-in settings identify only by ID, but there is no search and sorting function, which seems to cause stress.

I would like to make the whole work easier, and it would be easy to adjust the numerical value.


2.  And how about adding and subtracting the distance of a specific skill using actor/equipment/status memo?

For example, "Equipping a fire jewel increases the distance and range of the fire skill."


3. "Please select A battler!" Instead of showing the text, how about just showing the actor selector?

In this situation, you have to move the arrows instead of the z and x keys, which may be confusing to first-time players.

It would be nice to show the actor selector right away or edit the text.


4. Also, it seems good to disable selection for characters whose seats are already fixed by auto place actor during map setting. It is already expressed in red flash, but I think that new players may not know what this means.


5.And it would be nice to show the start/reset/cancel menu right after everything is in place.


6. And where do you edit the words used in TBS battles?

Developer (1 edit)

1) You mean just an empty no-function name?

2)I'll do more functionality updates in extensions going forward, the core is already very sizeable and filled with features to the point it can become clustered.


3) Noted.

4) Unfortunately, and not because it is impossible, I won't be disabling this. Most I would do is paint the name color red or something but no removing from the selection, least not just yet. May make it a map configuration option going forward however so it is noted

5) That's disruptive to function and can force start a battle when the player is not sure. That is the rationale why it doesn't popup immediately and why the battle starts automatically when all actors are auto placed

6) For skill names and item names, the database itself. For window names such as the text for selecting a battler, you can go into a text editor and just change the text from there. The plugin is not obfuscated and having too many parameters in the plugin manager can lead to clutter

1) For example, if I write 'Refer to ID 1' in enemy's note, can I create a function that references ID 1's TBS property?

Developer

You can do that in the plugin manager by selecting the text tab if you want to run mini scripts.


For example, if you want the base move range to be reference to  game variable 1, switch to the text tab and type the script call: $gameVariables._data[1]

The value returned must be a number.