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My first ever Clickteam game(and it's trash)

A topic by pananas created Jan 03, 2023 Views: 229 Replies: 3
Viewing posts 1 to 3

Hello, guys. 

After a long way of stopping making games in freaking Scratch, i decided to move on. To move on a new engine. And i choosed Clickteam Fusion as a trustable and classsic one, which is always very usefull.

I spend a long time trying to create a concept to be released and which will be under my power of coding and game designing.

And i created most strange idea i ever imagined. Ever more strange than Fight of teapots.

You can see it right now. Here. I will show you updates later. Write in coments your opinion(the game is more like a joke so pls i=understand me).

(+2)

Looks like the Youtube link isn’t working anymore but I really came here to say this: Don’t call your game trash! It’s fine if you truly think it is, but let the players form their own opinion about it. If you say it’s trash then why would anybody want to try it out? Everyone has different tastes. So even though you might think your game is awful, someone out there might see something special about it. 

You never know what will become viral or popular. Take Flappy Bird for example. One could easily write that one off as an overly simplistic game about a stupid bird. And yet . . . People loved it! You just never know what people are going to like until you put it out there.  

(+1)

Well said. And also there's so much value that you get out of making a "bad" game. The experience you get from making a game helps you grow in your development skills from programming to developing your own process to finishing a game. If there's something you don't like about your game, take it as a learning experience because all your knowledge will transfer to the next thing you do in your current project and your future projects.

In the world of video game creation, all games have their place, and there are no mediocre games, but if I may speak for myself, my first game was an opportunity for me to learn not to repeat the same mistakes. There are no bad developers but creators with good ideas, and even if it doesn't work for a concept, you have nothing to lose. It's just a matter of wanting to learn from others and wanting to try. Just keep creating, and you will see that one day, luck will smile on you.