Hi,
I’m working on a third-person cover shooter in Unreal Engine 5.
Inspired by my love for the art and atmosphere of the first Division game, it is fast paced third-person shooter with an emphasis on “puzzle solving”.
Your goal is to reach the end of the level before the timer runs out. Your Ammo is counted, reloading gets rid of the entire magazine, and you can only take a one or two hits.
In the end the intended experience we want to give the player is one of flow and mastery, almost a choreography. Instead of controlling the character you control the timing of its actions. It looks like a shooter but it will feel much more like a platformer.
I want to tap into the video game narrative and let the player customise its experience by upgrading skills in the order that will match each run end goal best
I want to create a game with a seamingly simple game loop, that is easy to get in and out, and with a high level of reliability and quality.
Simple, fast and polished.
The prototype is in a pretty good shape but it really misses some good looking art.
Hit me up if you think that is something interesting for you. I am fully dedicated to its completion and release of this project.
Discord PoumTchakStudio#7490