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PoumTchakStudio

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A member registered Dec 06, 2022 · View creator page →

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lets talk! add me on discord PoumTchakStudio#7490

Bump!

Are you a passionate Animator or Tech anim?

We are a group of 4 devs working on a fast paced 3rd person shooter and we are looking for someone to take over the animation pipeline. Most of the animation logic that ties into our gameplay target is in place, but it hasn’t reached the expected quality yet.

Most of our needs revolve around what you expect from a 3rd person shooter: Fire a gun, reload, strafe, ADS, run, hit reactions. On top of that, we have a complex cover mechanic that links into other actions: Slide, vault, slam, crash through environment elements.

If you know your way around UE5 and Motion Warping, love mangling with State Machines and Animation blueprints, drop us a line on here or Discord PoumTchakStudio#7490 !

Cheers,

Greg

Are you a passionate Animator or Tech anim?

We are a group of 4 devs working on a fast paced 3rd person shooter and we are looking for someone to take over the animation pipeline. Most of the animation logic that ties into our gameplay target is in place, but it hasn’t reached the expected quality yet.

Most of our needs revolve around what you expect from a 3rd person shooter: Fire a gun, reload, strafe, ADS, run, hit reactions. On top of that, we have a complex cover mechanic that links into other actions: Slide, vault, slam, crash through environment elements.

If you know your way around UE5 and Motion Warping, love mangling with State Machines and Animation blueprints, drop us a line on here or Discord PoumTchakStudio#7490 !

Cheers,

Greg

(1 edit)

Hi,

We are a team of developer working on a fast paced, third-person cover shooter, and we are looking for talents to join the project!

The project is about to conclude the prototype phase and the current gameplay loop is fully playable. We want to polish the demo as much as possible to start looking for investment sources.

We are looking in priority for a UI designer and a tech anim, but are open to everyone who would like to contribute.

Here are some screenshots of the latest build:







Add me on Discord: PoumTchakStudio#7490

Here's my best attempt at a 3MB gif for now:

Hi, this post is still actual, here is some more info around the team/me (in-game captures will follow):

I am a game developper with many years of experience in AAA studios. I have been working on a game prototype in UE5 for a year, and I am looking for a couple of a additional developpers to partner up with and turn this prototype into a proper vertical slice in order to get some fundings.

The first phase of development is nearly over as every gameplay feature I designed is implemented and the game loop is fully playable


I believe the game is fun and has potential, but art really needs some love in order to take it to the next level.

For that I am looking for a 3D environment artist/Art director to join that project.


I'd like to keep the team as small as possible, and I am looking for someone to integrate the team on the basis of a partnership. 

However this game is going to be made or funded I believe that the result should be split equally between all the partner. 

The current goal is to finalise the prototype, make one level look as good as possible and get fundings for us to get into production. 

Grants, crowdfundings, VCs, publisher, we'll look for opportunities to make the best game with the smallest team possible.


Other intersting hires would be: 

- C++ programmer

- UI designer

- Level designer


Answer here or hit me up on Discord!

PoumTchakStudio#7490

Cheers!

Hi Shin,  I really love your style! 

We're working on a cover shooter and are looking for artists to join and take owner ship of the style and direction for the visuals. 

We're going for a cozy city environment that you can appreciate in The Division, and a general atmosphere that you can find in the graphic novels The Massive or DMZ. 

Let's chat if you want to know more: Discord PoumTchakStudio#7490

(2 edits)

Hi,

I’m working on a third-person cover shooter in Unreal Engine 5.

Inspired by my love for the art and atmosphere of the first Division game, it is fast paced third-person shooter with an emphasis on “puzzle solving”.

Your goal is to reach the end of the level before the timer runs out. Your Ammo is counted, reloading gets rid of the entire magazine, and you can only take a one or two hits.

In the end the intended experience we want to give the player is one of flow and mastery, almost a choreography. Instead of controlling the character you control the timing of its actions. It looks like a shooter but it will feel much more like a platformer.

I want to tap into the video game narrative and let the player customise its experience by upgrading skills in the order that will match each run end goal best

I want to create a game with a seamingly simple game loop, that is easy to get in and out, and with a high level of reliability and quality.

Simple, fast and polished.

The prototype is in a pretty good shape but it really misses some good looking art.

Hit me up if you think that is something interesting for you. I am fully dedicated to its completion and release of this project.

Discord PoumTchakStudio#7490