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How AllIn1Shader helped me to save a lot of development time in Unity?

A topic by JuTek created Nov 18, 2022 Views: 267
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In my game  I decided for the first time to use AllIn1Shader Asset and I don't regret it.

I manage to do few nice tricks thanks to it that saved me a coding time and drawing time as well.

Space ship thrusters are animated by this shader using "Wave" tool. Zero Code & zero animators, just one sprite needed.

I have around 130 different enemy ships in a game, everyone with some kind of thruster. With this tool I just draw one sprite for each truster. With standard approach I would draw probably five to six sprites per animation to create similar effect.

Outline and shine effect for all pick-ups are done in shader with an "Outline" tool and texture movement.

Movement of all the pickups is also done in the shader, ZERO code.

All the hit blink effects are managed by this shader as well.

Death animations, bloom... the list can be very long.

I am just discovering this tool but I love it already.

Highly recommended, really worth it's price!