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Technology for full-featured 3D mobile gaming

A topic by adrian.tunkin created Nov 05, 2022 Views: 213 Replies: 2
Viewing posts 1 to 4

Hello,  friends.

I'm doing startup that allows playing full-featured 3D-games (like in IMAX 3D-cinema) right on mobile phones.

https://holoshader.com
I'm engineer and have implemented technical part, but I have problems of bringing this project to the world, promotion.

I want to get feedback from gaming community if this technology seems interesting to you.

If yes, let us move forward and bring this tech to mobile gaming.
Cheers, Adrian.

I wish you the best of luck.

But to be honest, these types of applications have never been popular, the same thing you are doing has been implemented for years, even by big brands like nvidia. You even have the nintendo console (I don't remember the exact model now) that showed the games with a depth effect in 3D.

What differentiates your product from all the previous attempts that were not successful?

The idea always sounds great, but in practice, it doesn't add anything extra, especially if you have to buy additional hardware like lenses.

For sure, you will have many compatibility problems or you will require very specific hardware, which greatly limits the market, maybe where you live everyone has an iphone 20 or an android of 1000 dollars, but the reality is that the great Most of the world has access to much more limited hardware (no, it's not enough to force the option in properties, you need the hardware to be able to handle 120 FPS).

You do not clarify if the plugins are free or if you will charge the developers. What is your business model?

Do you earn by selling the glasses?

Will you charge users or developers?

What is the price of the glasses? (didn't see it anywhere)

What parts of the world do you ship to?

My point of view, as a developer, I am not interested in investing time or resources in a technology that has never become popular, I would have no problem implementing it, but only if it is really easy to achieve (good documentation, examples, etc.) and always and when it doesn't affect my relationship with users, if your app requires dubious permissions or if you'll be using AD, then I wouldn't touch it with a 40-foot stick.

Moderator moved this topic to Get Feedback
Moderator (2 edits)

Just curious, how would would game developers implements this in their games? Do you plan to set up an itch.io page?