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Issues with size's sprite in sprite sheet 32x32

A topic by MikAnimus created Oct 31, 2022 Views: 364 Replies: 2
Viewing posts 1 to 4

Hello, I have a problem with one of my asset packs.

Someone bought my pack and the sprites I proposed are not usable because I have no experience in this field, I did it by feeling.

For example, in the sprite sheet of the movements of the character with the axe, I put the sprites in 88x55 to take all the movements of the character.

But other sprite sheet are in other format like the earth spell which is in 75x90.

what should I do ? Put the sprite with a multiple of 32x32 (example 96x96 for the rock spell) and keep the same size for all the other sprite sheet ?

I don't know if I've managed to make myself understood ^^'

Here the pack with the problem, there are a gif with all move if you need more details and the comment with the problem https://mikanimus.itch.io/pach-hero


Moderator moved this topic to General Development
Moderator

I think the problem is that your asset pack says "32x32" right there in the title, but the sprites aren't. It would be useful to make them all the same size, too, but it's more important to describe them correctly, so that buyers know what to expect. Otherwise, sprites come in unusual sizes often enough. Maybe that's a problem in some engines, I'm not sure. Hope this helps!

Ok I see, I tried on godot and for each sprite sheet, I can choose the sprite size so I will see that with the customer, thanks :)