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Translating games

A topic by Davikch created Oct 22, 2022 Views: 453 Replies: 3
Viewing posts 1 to 2

So, let's say, hypothetically, I want to volunteerly translate an itch.io game. I am good at English, I am decent at first language, but I don't know any reverse engineering and it all seems very complicated. So, how does the volounteer approach the dev? Should they approach the dev with a completed translated version of a game, or does the dev aid the translation beforehand? Is it mandatory to reverse engineer games to translate them? 

sorry if it's a wrong place to start a topic

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In Itch, the only way to contact the developer is through the comments or the game forum.

It all depends, really. I’d rather make my offer known in advance, as it is not guaranteed that he or she would accept the translation in the first place. If they accept, they might give you the source or some other means, with which you would add the translation. The game might have quirks that ought to be known to translators, too.

Reverse engineering the game without notice might be seen as offensive. I, at least, would not take that lightly.

Thank you! Didn't know the reverse engineering can be considered offensive sometimes. That a very interesting and useful thing to consider.

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To be clear, I’m going purely off of my own thoughts on it. Usually games aren’t moddable or extendable for a reason, and someone intentionally ignores that, it could be seen as them saying they know better. IOW, similar to piracy.

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