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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

[Solved] FATAL ERROR

A topic by foreverisbetter created Jun 15, 2018 Views: 887 Replies: 2
Viewing posts 1 to 3
(1 edit)

Hey hi,

Up until now the extension worked flawlessly. Great Work! But now I get to see this:

############################################################################################
FATAL ERROR in
action number 1
of PreCreate Event
for object obj_gmlive:

Variable obj_Block.live_enabled(100011, -2147483648) not set before reading it.
 at gml_Script_gml_std_haxe_type_proto (line 2) - if (live_enabled) {
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_gml_std_haxe_type_proto (line 2)
called from - gml_Script_live_preinit (line 4) - globalvar mq_gml_builder;mq_gml_builder=gml_std_haxe_type_proto(undefined,undefined,0,0,undefined,undefined,undefined,undefined,undefined,undefined,undefined);


I would be very glad if this is just a small mistake that could easily be fixed!

greetings

Daniel

Developer

As per documentation, live_enabled is a macro that is set either in obj_gmlive (GMS2) or by you (GMS1). Based on that error, that is no longer the case.

Oh damn. I'm so sorry. Totally forgot about this! Thanks again!