Hi!
I'm working on a strategic boardgame for 1 to 4 players with online and local multiplayer with optional AI bots. I could use all the help and feedback i can get. I started coding games little over a year ago as a hobby and love doing it! My day time job is being a professional photographer and artist.
Basic concept of the game:
" Own the world by collecting 30 land tiles or using strategy to destroy your enemies city.
You have 5 actions per round to expand your territory; creating farmland to give your city money when a turn is skipped... but with a soldier present the land is profitable. Get boats to cross water tiles or move your city strategically.
Make sure you keep your city protected by buying soldiers and adding them on their independent land tiles, they kill other city's farmers and capture boats; but when they fight with opposite soldiers, they kill each other spontaneously. You need 2 soldiers to destroy a city in a single turn. "
https://guldor.itch.io/hexagon
Game n in develpment:
Currently the game is for 1-2 players for local multiplayer or against a basic computer player. But i'm woking on it regularly.
Best played in local multiplayer, the bot is very basic and game is more fun with a person then a bot
Need your help!
- Tell me about errors?
- What is fun or isn't fun?
- What does the game miss?
- What can the game do without?