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HeXagon, turn-base strategy boardame (need feedback)

A topic by GuldorGames created Jun 15, 2018 Views: 720 Replies: 1
Viewing posts 1 to 2
(3 edits) (+1)

Hi! 

I'm working on a strategic boardgame for 1 to 4 players with online and local multiplayer with optional AI bots. I  could use all the help and feedback i can get. I started coding games little over a year ago as a hobby and  love doing it! My day time job is being a professional photographer and artist.


Basic concept of the game:
" Own the world by collecting 30 land tiles or using strategy to destroy your enemies city.

You have 5 actions per round to expand your territory; creating farmland to give your city money when a turn is skipped... but with a soldier present the land is profitable. Get boats to cross water tiles or move your city strategically.

Make sure you keep your city protected by buying soldiers and adding them on their independent land tiles, they kill other city's farmers and capture boats; but when they fight with opposite soldiers, they kill each other spontaneously. You need 2 soldiers to destroy a city in a single turn. "
https://guldor.itch.io/hexagon

Game n in develpment:
Currently the game is for 1-2 players for local multiplayer or against a basic computer player. But i'm woking on it regularly.
Best played in local multiplayer, the bot is very basic and game is more fun with a person then a bot

Need your help!

  • Tell me about errors?
  • What is fun or isn't fun?
  • What does the game miss?
  • What can the game do without?

https://guldor.itch.io/hexagon

I already got some reply's from friends about errors and what to chance but i would love more feedback and on a regular basis (every update). So i made a topic here. Also to meet some other gameDev's in the proces :)

The next version will have a basic online multiplayer and some fixed issues.