I have a four-player (two computer players) play by mail game in progress which has been switched back and forth from network play to PBM several times - this all works great and is somewhat amazing!
The problem we're having is that one of the machines died. The machine was replaced and Empire Combined was reloaded on the new machine (second player's new machine, same version of Empire). When the saved PBM game (Linux machine, P2 turn 214) is sent from the first player to the new machine/second player (WIndows machine) it loads with questions about the "new" user (even though the account name added on the new machine is supposedly the same) and asks for a password before starting up. From this point the turn plays normally on the new machine and the PBM saved game (now @ P1 turn 215) is sent back to the other player (the player that started the game). When the first player tries to load the game (P1 turn 215) back on the first machine the message
We're going to try copying the game data directory from the old hard disk to the new hard disk -- I expect this may "fix" the problem, but the question of how to handle something like this remains if the hard disk was actually the thing that died.
Other than editing of accounts, the manual doesn't seem to address this... but the account name on the new machine is (believed to be) the same as on the old machine so the "key" being complained about is (probably) not the problem.
Does the name of the new account on the new machine need to be different?
If "archive" is the answer, then it would have to be archived by the first player in a state where it wasn't ready for the second player. How do things get into sync again?
How does one handle picking up an in progress PBM game on a new installation?