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Seul. (Alone) Update and some shit.

A topic by Paranormal Games created Jun 10, 2018 Views: 294
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(3 edits)

PERCOLATING... It's funny how you can be satisfied with something when it's done. Then you go back to it after some time and think "oh fuck I missed this or that..." Yeah and it'll probably happen again. In this update we fixed a lot of shit that was pissing people off and all of it was completely understandable and valid, from scrolling problems, to SFX and pathway developments. 

I realised I wasn't giving enough to you, the reader and player, to piece together this fucker that you ultimately find your self in. ( In other words I left all the clues in really hard places to find, like super duper fucking hard.) 

As a writer you know what the heck is going on, as a reader you're coming in with fresh eye's. I had to fix that. I think I've done that now without going over board, I hate those types of games or movies that hold your fucking hand the whole way through, where's the fun in that!?   

When I finished Seul. (Alone) The Entree I was pretty happy with it, I had gone through some personal shit (Marriage stuff and my own mid-life crisis) while writing it and it was super hard to get through and finish as a task. 

The second half of it was a true struggle, I had to fight to get the words across. Even now I can look back on it and know exactly the kinds of pain I was going through while writing. 

It's not perfect, and nothing ever is really but hey I guess it's the same for anything anyone ever tries to create. I still have a sense of pride radiate off my chest like that classic Super Hero pose with chest poked out, and always will, regardless of where this project goes.  

Since the release of this I've spent a great amount of time learning, refining and improving my writing form. I still go back to this and love some of the parts in here with my entire heart (Listen to my self gloating). 

Here's what's cool with the Seul world, it has sparked an entire world around it from love triangles, to betrayal in the most Shakespearean sense, to entire plots and fiction that has substance with depth and theme and characters as deep... maybe I'm just too fucking optimistic with the whole thing but I feel like it has developed into something way bigger than people have realised so far...

We've had tubers play it and the vids they've done have been brilliant so far, it's been truly humbling to watch this game touch people on deeper levels, and that was always the objective. 

But I always feel amazed and a bit saddened that they seem to always go down the trodden path. Seul is meant to be investigated, it's never meant to be comfortable, you're meant to die and sacrifice yourself to solve the puzzle.  To experience, to piece together, investigate, learn, open ones self to the world. 

Perhaps that's my fault as the writer, the creator... Did I make the easy path too easy? I don't know, but I'd rather make the norm easy then the answers easy, isn't that the point of life? To examine? 

Annnnyways, tonight I've had too many wines and I've succumb to the self righteous, self centred, hopefulness that out there, there's some one who gets what Seul. is about. Who want's to solve the puzzle that we're attempting to communicate. 

We have a whole bunch of cool shit coming out on this fictional realm... including a 3d world to investigate and a bunch more of creative fucktardeness that will blow the socks off any horror fan. But talk is cheap and time will tell. 

I remember my Grandad used to say to me "Shit in one hand, wish in the other, see which one fills up quicker." 

I Intend to see both hands filled to an overflowing capacity...

Depicted Prophet. 

P.S.  If you do decide to become apart of the fucking mythology, I thank you for that. 

Cheers, be well and stay safe in life. 

 Also if you DO want to hear more of my drabble, then hit this post up. With a Like. 

Paranormal Out...