Our town is changing.
We are left with artifacts that hold us to the past. They seem to betray history by breaking, altering, and growing beyond a generation. This is not a betrayal. We do not expect the past to hold such power over the present, and we forget that the present accounts for history just the same. Rubbish will always forge itself into a monument, and we will always be a part of that.
To Care is to Cairn
is a worldbuilding tabletop roleplaying game that carries players through a civilization of their making, from a bird's eye view of once everyday objects. Artifacts will become part of a tapestry to a community's developing history, using real world archaeological influence. This game can be played as its own one-off session, or as a tool to add complexity to approaching / established campaigns.