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Randomized Zelda in Game Maker 2

A topic by ChiralPixels created Sep 22, 2022 Views: 138
Viewing posts 1 to 1

I'm currently a fair ways into a Game Maker project based on Zelda randomizers. It plays similar to Zelda 1 for NES, with no set path. Visual style is similar to Zelda games on the Gameboy. The goal is to create a head-to-head speedrun game with options similar to typical randomizers. Dungeons are built out of premade rooms featuring combat, traps, and puzzles that center around the dungeon's key item. Random factors are generated from a seed number so multiple players can race the same random world. Knowledge of GM multiplayer is a plus but not needed.

I have a long history of working in GM (since early 2000s) and have completed several game jams including a few first place wins. I have done animation and programming freelance for years, so I'm familiar with working with other devs and working on a timeline. I'm interested in possibly seeking a publisher down the line, but willing to discuss financial options with an active partner.

Check out these simple screen shots for an idea of the visual style. The actual sprites/tiles will be colored and more detailed in the final game. Main character is fully animated in all directions. I also have lots of art for enemies and backgrounds, but I'm not focusing on visuals at this stage. If you are a pixel artist, that's great, but not strictly necessary. I have more than enough art experience to handle that side solo.

If this sounds interesting to you, especially if you are a fan of speedrunning, contact me on Discord:

Chiral#8916