In case anyone wanted to plan out their levels. Someone please feel free to make a better version of the picture. This is for the demo only.
I would love to help with a wiki, it would be nice to have some stuff cleared up :)
can you tell me how to run the game cause I've tried but only worked once since then I don't know how to do it cause I didn't know how I did it so can you tell me how to run the game please?
Try executing with admin rights and also check your anti-virus is not interfering
I have a problem when I start the game, it loads for a few seconds and then crashes. in the end, I can’t start it up, but I really want to play (about the new version). how to fix it?
I don't need anything else, I fixed everything, I just needed to delete the save, but I have a question, can I somehow return the save. just don't want to lose it again
It would probably make more sense to just keep it about the demo for now, later on you could just bin that or add whatever is new. No telling when the full version or anyother version will be ready.
That looks amazing! Going to leave the art to you for now on lol. Only thing that would be better is an interactable one. If you could upload a picture of just the icons with no background I will look into making an interactable one down the road. The only page missing now is how to unlock everything unlockable in the demo. I might also make a tips and tricks discussion page. The controls page also needs to be translated into english.
Much cleaner and easier to read. Thanks for updating it. Did you unlock everything through normal leveling?
I'm not sure how tactics works. Is that 20% more xp for doing any action that gives xp or is it only combat related?
Also not clear how resolve actually works. Healing on level up makes sense but I didn't see any 30% bonus xp when leveling. Hard to measure anything since actual values of xp aren't shown.
I got all the implemented ones legit (except the ones around tactics, as i didnt know they existed). But levelling beyond like 45 or something takes ages, so I used the exploit I wrote about in the bugs thread.
Not not really sure about tactics, as we cant get exact exp values. But I feels like that with the other 30% makes it faster. But allas i cant be sure.
For the release version.
Creative mode for testing to provide quick and accurate information. Sheets of game assets for easy inclusion in the wiki. A quick guide that lists features and content you'd like to be in the wiki (maybe not so obvious features) and inversely you'd like to be left out of the wiki (things you'd like players to discover on their own). Free game keys as a reward for the current top contributors when the game comes out which can be found here(preserved). All nine of them have donated their time without expecting a reward and the wiki wouldn't be what is currently is without each of their help. I think that's all that's needed to continue a healthy wiki.
Don't worry about changes. The front page is left as a welcome on purpose and the navbox will be split into release and demo and all the current pages in the navbox will be prefixed with the word demo preventing overlap. That's the plan at least.
For the demo version. I think it's pretty complete.