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Amber Sol (arcade style, retro shooter)

A topic by AddiekinStudio created May 31, 2018 Views: 283
Viewing posts 1 to 1
(4 edits)

Project Overview

This project started on Nov 15, 2017 about 7 months ago from this posting. It was just something fun to try out and help improve my experience using Lua and Love2D. It turned into quite the solid fun little shooter. Now I am trying to add a number of cool elements to it to make it into a well rounded experience. Starting from just a few blocks firing at each other I now have somewhat of a ship made of blocks that can be destroyed individually.

Adding these components led to giving the ship an engine that will eventually power the ships other components. Which also led to having planets and space ports available in the universe where you can go on missions to help rid that planet of rogue military vessels and be able to buy new ship parts, trade for new schematics, and find other nearby systems to visit.

As a kind of stretch goal I might add different types of missions not just the 2D side-scrolling ones that are available now.

In Progress

Currently I am working on a ship building screen where you can actually use your amber that you collect from the single continuous mission in the game and buy new parts. This will allow me to start testing out how the progression system of building the ship will play and adjust costs of parts appropriately.

Major Slices

I started to break things down into milestones but decided that it was not really conducive to providing percentage completes so I will go with slices.

Slice #1 (sure thing)

  • Buy and place ship parts
  • Another enemy type with auto targeting weapon
  • Count enemies killed versus left standing
  • Missions with ending

Slice #2 (next up)

  • Add power to ship parts requirements for shield emitter with conduits
  • Planets with missions to complete
  • Move to next planet only after completing all missions

Slice #3 (good stuff)

  • Polish

Linkies and things

Stay tuned for more progress...