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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

[Fixed] Crash when live loading a room with tile layer(s)

A topic by liltommyj created Sep 12, 2022 Views: 163 Replies: 3
Viewing posts 1 to 4
(3 edits)

Hi YAL, I'm having an issue when trying to live load a room with a tile layer.
Currently using the latest version of GMLive (Just downloaded it again and tested to make sure) & GMS2 (v2022.8.0.50)

I'm getting the following crash.



I double checked and tested things with a completely clean project but am getting the same crash.
Having a look through the debugger, it looks like there's no "TileSerialiseData" key inside the l_qti ds_map so l_qtd crashes with an undefined.


Is there something I've set up incorrectly that could potentially cause this or has the new tile layer compression caused the issue?
I should mention, it's the first time I've used room reloading and everything else (instance, background, sprite layers etc) seem to work fine.

Developer

That is known - 2022.8 added (conditional) compression to TileSerializeData in tilemaps so I have to write a decompressor for that first.

Developer

It is done

Amazing, thanks so much YAL!