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Some weird behavior with live rooms and instance variables set with the "variable definitions" window.

A topic by John Peppermint created Aug 19, 2022 Views: 191 Replies: 1
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Hello, hello! There's some weird behavior where, for example, I have a string value that I use as dialogue for a character (which is set using variable definitions) and when a live room reloads the value of the instance gets deleted or disappears and I can't see that string as a dialogue anymore, the same happens to other values assigned with the variable definitions window, like direction.

I wanted to know if this is intended behavior or something that might get fixed in the future.

PS. I love GMLive, thank you!

Developer

The only known issue with room reloading is that it doesn’t work with the new compressed tile format introduced in the recent beta - email me a small sample project reproducing the issue and I’ll take a look